MERRY CHRISTMAS TO ALL!
Here is our 68th update and I can remember last Christmas' update very vividly, more so than others. How far we've gotten in a year, I am proud of our little team.
But enough self-congratulating for today, let's see that list:
Main changes:
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New unit, the Shield master!
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Barbara covered more skin since it can be cold in space.
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Multiplayer companion names will now show who they are the companion of.
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Strongholds will now react differently depending on your hostility level.
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Crucial event notifications will now be displayed in and off battle.
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New NPCs stories have been added.
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You can now receive mission rewards directly from the mission board.
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Some quests will have a time limit.
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Quest will be rendered void if the NPC that gave it dies.
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Turrets have new particle effects.
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3rd person vehicles received camera improvements.
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Creative tools can be accessed from the bridge.
Player requested changes:
You peeps are the real heroes!
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Enemy vehicles will now be easier to differentiate from yours.
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All players can now interact with the same interface simultaneously.
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Camera orientation in space is now consistent between loadings.
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Loadings show the progress percentage.
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Starbucks pickup now shows the picked up quantity
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Event randomization rules have been updated to prevent an event from repeatedly occurring.
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Multiplayer fleet movement is now smoother.
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Multiplayer companion names now show who they are the companion of.
Other changes:
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Strongholds now react differently depending on your hostility level.
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Turrets’ range have been modified.
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The interface to choose exosuits has now a different icon.
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The interface to choose exosuits is turned off until the feature is ready to avoid confusion.
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The 2D scene for space station has been removed and will be replaced by a new system soon.
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The load of the AI on your processor has been reduced.
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Saving will now be even faster!
_Enjoy this update Ho-Ho-Ho,
Anthony, Freeman, Yoko and Santa_
Changed files in this update