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SUPER PEOPLE Testing Grounds update for 23 December 2021

Dec. 23 Server Maintenance Notice

Share · View all patches · Build 7932197 · Last edited 23 December 2021 – 11:09:19 UTC by Wendy

Patchnotes via Steam Community

Server Maintenance on balance changes will be held on Dec. 24, 08:00 – 09:30 KST.
Details regarding maintenance are detailed below.

**■ Maintenance Schedule:
❗ KST time zone: Dec. 24, 2021, 08:00 – 09:30
❗ PST time zone: Dec. 23, 2021, 15:00 – 16:30

■ Players will be unable to login or queue matches starting 30 minutes before server maintenance.

■ Maintenance/Patch Notes

  1. Balance Changes

(1) Super Soldier Balance

[Seeker]**
① Increased cooldown for Hostiles Detected! Skill

  • Lv. 1: Locate a single enemy closest to you within a 50 m radius (Cooldown: 60s -> 80s)
  • Lv. 2: Locate a single enemy closest to you within a 50 m radius (Cooldown: 50s -> 70s)
  • Lv. 3: Locate a single enemy closest to you within a 50 m radius (Cooldown: 40s -> 60s)

[Driver]
① Monster Truck: Decreased HP
② High-speed Smart Bullet: Decreased homing effect and increasing damage effect

  • Lv. 1: Decreased skill effect and range
  • Lv. 2: Damage increased (10% -> 5%)
  • Lv. 3: Damage increased (20% -> 10%)
    ③ Ride: Decreased increasing accuracy effect
  • Lv. 1: (+50% -> +30%) Accuracy when shooting from a vehicle
    ④ Bulletproof Glass: Decreased Max. HP
  • Lv. 1: (+10 -> +15) Maximum HP and +10% Defense for all soldiers in the vehicle
  • Lv. 2: (+25 -> +20) Maximum HP and +15% Defense for all soldiers in the vehicle
  • Lv. 3: (+40 -> +25) Maximum HP and +20% Defense for all soldiers in the vehicle

[Shotgun Master]
① Specialized Weapon: Shotgun damage as a specialized weapon has been increased. This effect will be applied equally to other classes assigned with a shotgun as a specialized weapon.

  • Lv. 1: Increased damage (5% -> 7%) [Specialized Weapon: Shotgun]
  • Lv. 2: Increased damage (7% -> 10%) [Specialized Weapon: Shotgun]
  • Lv. 3: Increased damage (10% -> 15%) [Specialized Weapon: Shotgun]

[Nuclear]
① Tactical Nuke: Projectile drop speed of the Tactical Nuke has been increased, and damage done on the outer radius has been decreased

  • Reduced Tactical Nuke drop time (5s-> 3s)
    ② RPG: Skill cooldown time has been decreased
  • Lv. 1: RPG acquired (Cooldown: 300s -> 180s)
  • Lv. 2: Reduces cooldown time (Cooldown: 150s -> 90s)
  • Lv. 3: Reduces cooldown time (Cooldown: 60s -> 45s)

[Marine]
① Upgraded Silencers: Added recoil reduction effect

  • LV1: +10% Damage and Recoil reduction with a silencer attached
  • LV2: +15% Damage and Recoil reduction with a silencer attached
  • LV3: +20% Damage and Recoil reduction with a silencer attached
    ② C4 IED: Reduced skill cooldown
  • Lv.2 : +25% C4 Damage (Cooldown: 45s -> 40s)
  • Lv.3 : +50% C4 Damage (Cooldown: 30s -> 20s)


[Gas Soldier]

① Fireball : Reduced Fireball’s casting time and enhanced DoT duration and damage upon hit

  • Skill Casting time: 0.5s -> 0.3s
  • Enhanced Feature: 20 DoT damage for 2 seconds -> 40 DoT damage for 4 seconds
    ② Chemical Rounds: Increased the AoE and damage of Chemical Rounds
  • Lv.1 : Chemical Rounds deals AoE Damage to enemies near its explosion radius and disrupts enemy HP restoration for 5 seconds ( Explosion Radius 1.5m -> 2m , AoE damage 1 -> 2)
    ③ Smoke Screen : Removed the sliding function but increased the movement speed and its duration upon entering a Smoke Screen
  • Lv.1 : +3% Movement Speed
  • Lv.2: (+10% -> +15%) Movement Speed upon entering a smoke screen, Speed increase duration (5s -> 15s)
  • Lv.3 : (+20% -> +25%) Movement Speed upon entering a smoke screen, Speed increase duration (5s -> 15s)

**(2) Weapon Balance

[PPsh-41]**

  • Increased the recoil increase rate during the automatic burst
    [SCAR-H]
  • Fixed bug of dealing long-range damage in a short-range battle

2. Bug Fix

  • Fixed Seeker’s ‘Hostiles Detected!’ skill which was often canceled during its level increase

All the best, Super People Team.

SUPER PEOPLE Playtest Content Depot 1619991
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