
Changelist:
- Reworked generation of all levels for more varied layouts
- Extended star map:
- Levels now have varying complexity and difficulty
- Level order is now more varied
- Added Ice Comet level
- Added ingame option for selecting active display/monitor
- Increased glow radius for distant pickups
- Improved cave generation to reduce lighting artefacts
- Teleports to secrets areas now require a trigger to be activated
- Increased hit radius of various enemies
- Increased Repeater damage slightly
- Increased LMG damage slightly
- Reduced Guard health
- Reduced direct light range of most lamps
- Various optimizations to reduce generation time for large levels
- Fixed rare issue where an enemy generator could be triggered after a level was completed
- Fixed performance issue when rendering distant pickups from remote views
- Fixed teleports missing ambient sounds
- Fixed map rendering dropship teleports incorrectly
- Fixed dropship door not closing in multiplayer
- Fixed dropship sometimes clipping camera during intro sequence
- Fixed a rare bug where a room entrance would be blocked by cave geometry
Changed files in this update