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Ancient Warfare 3 update for 22 December 2021

Update 0.37.1

Share · View all patches · Build 7928555 · Last edited by Wendy

Patchnotes via Steam Community

Hello everyone, version 0.37.1 is now available!
First of all I want to apologize for the lack of updates in the last few months. Unfortunately the development was stopped due to health issues, but in the future to can expect more regular updates again. Now to the new stuff in this update:

Scripting walls

In the scripting mode you can now place custom sized walls similar to triggers. Scripting walls feature various options to block (or not block) the player and/or AI units as well as all other physical objects like projectiles. In addition scripting walls can be completly invisible, semi transparent with a custom color or static/animated striped. Placed walls can be referenced in scripts and enabled/disabled at any time. Walls which dont block the AI can also be moved around with scripts.

Modular material settings

The material of concrete and metal modular parts can now be adjusted for each individual part by selecting them. You can choose an rgb color multiplier as well as metallic and smoothness values of the material.

New scripting nodes
  • Added restrict move, look, attack, jump, crouch, sprint and lean nodes to prevent the player from doing certain actions

  • Added InfoLeft/InfoRight nodes to show text notifications on the HUD

  • CustomInfo node allows the creation of custom HUD messages with options for:

    • font size
    • vertical/horizontal text alignment
    • text color
    • background color
    • background transparency
    • duration
    • x/y positions in screen coordinates [0, 1] from the bottom left corner
    • width/height in percent of the screen size [0, 1]
Bug fixes
  • Fixed missing units in zombie spawner UI
  • Fixed full balaclava clipping through some items
  • Fixed spawning with red players in the arena
  • Fixed impact effects and sounds on modular building parts
Coming up next

There will be a small update in the first week of 2022 which will include decorative ropes/wires/chains/... (small preview below) and a better in-game documentation of individual scripting nodes to quickly figure out what a node does and how each input works, as well as fixes for some minor open bugs.

Between christmas and new year there will be some prototyping to figure out whether certain stuff works which hopefully lead to the biggest update AW3 has ever had towards the end of 2022.

Merry christmas and a happy new year! - JNI

Windows 64-bit Ancient Warfare 3 Win64 Depot 758991
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Windows 32-bit Ancient Warfare 3 Win32 Depot 758992
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macOS Ancient Warfare 3 MaxOS_Universal Depot 758993
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Linux 64-bit Ancient Warfare 3 Linux_Universal Depot 758994
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