Happy Holidays Creostriders!
Yes, it's really me! Yes, Creo is still in progress! I'm excited to bring y'all a new content update that adds a variety of new events, buildings, and other improvements. Before elaborating a bit more on this update, I'd like to thank those in the community who have been patient and understanding during this time of personal growth and change for me - regardless of whatever life tends to bring - good or bad - I always find myself being given direction and purpose thanks to Creo. We've really come a long way, haven't we? So thank you all for being a part of something that really helps me stay motivated and moving forward!
The Update
Loot Drops
The community has spoken - loot drops have been added to Creo! These fantastic little objects give you a random amount of resources when clicked, and appear when certain events are defeated or are created by randomized events. These new loot drop rewards really enable me to get creative with new events/powers, so stay tuned for some awesome stuff implementing these loot drops!
Improved Building Selection
I've reworked the building selection system, opting for a more visual method of outlining which building you've chosen. This color outline also makes it very easy to see area-of-effect structures, such as Lumberyards, Wells, and Repair Shops—as seen in the gif above!
Bibanat & Porcudu Ranching
World-building starts early, so what better way to begin creating the unique fauna of the world of Creo than by ranching it! The new Ranch building allows you to passively generate a constant stream of food, rather than the once-in-a-while nature of farms. Additionally, you get to farm the surprisingly aggressive Bibanat—a horned duck-like creature who is docile in small groups, but extremely destructive in large flocks—and its much calmer friend, the Porcudu—a wooly pig-like creature that's content to spend its days eating your villager's leftovers.
The Actual Small Temple
So, I may have made the original "Small Temple" a pretty large and impressive structure—a little too large and impressive. With this in mind, I created a smaller, more reasonably priced Small Temple which performs the same function as the original but has fewer priests. Additionally, the Large Temple now can be unlocked in the Inspiration Tree by researching the "True Discipleship" inspiration.
Metal Meteors
Another classic Creo dilemma: you're running low on metal ore, but you know you haven't experienced a random event in a while—do you wish for a potentially destructive meteor full of metal to come screaming down to Creo? Or do you wait your turn at the market? Well, lucky for you, I've made the decision for you! Metal meteors now can randomly fall down from the heavens anywhere on the map: and I mean anywhere... We're not responsible for meteors crashing into the center of your city causing 500 damage to any structure in its blast radius
Rain Storms
Running low on Willpower in order to water your crops? No problem! I've added randomly-generated rain storms that will periodically appear on the map and water anything in its path. They are generally harmless—there is a possibility that a rain cloud may create lightning along the way, but that probability is low (I hear it's around a 5% chance, but what do I know).
Conclusion
To summarize this update: new buildings, new technologies, new events, new gameplay improvements, and way more! I'm certain someone will find a new bug or issue with some of the wilder events I'll be creating/have created, so if you see them, please let me know in the discussion section of our Steam page! I'm very excited to continue working on Creo—here's a sneak-peek of what I'm eyeing for the next update (which I promise will be much sooner than the last one!):
- Conjuration God Power - Ability to convert willpower into a random resource - risky, but potentially very profitable!
- Trading Guild - a building that allows for a random resource to be generated, in exchange for gold.
- Stonecrafter's Workshop - a building that generates gold from stone, thanks to all the amazing crafts the stonemasons will create!
- Spontaneous Growth God Power - Ability to grow a small forest anywhere you see fit!
- A whole lot more...
Thank you all again for continuing to be on this journey with me. If you've been enjoying Creo, please make sure to leave a review on our Steam page—it helps others see and experience our small game! And if you have any questions or suggestions, don't hesitate to reach out to me here on our Steam Discussions page! Have a great holiday season everyone!
- Esteban
Big Changes
- Added new "Metal Meteor" random event, where a metal-containing meteor crash lands on Creo
- Added the "True Discipleship" technology in the Inspiration Tree, allowing for the building of Large Temples
- Added new small temple building, while also changing current temple building to be "Large Temple", which has many more priests but is a higher-tier unlock
- Added new ranch building with two different animal types, Bibanat, and Porcudu
- Added loot drops (wood, food, gold, metal, stone) for defeating certain events (locust/cat swarms)
Small Changes
- Updated intro splash screen and decreased duration
- Slightly improve town center spatial sounds
- Improved rain/storm spatial sounds
- Added rain clouds to game: can increase crop growth, but can also create dangerous lightning
- Added 2 more shop models/building variations, bringing the total to 6
- Added 2 more house models/building variations, bringing the total to 7
- Removed Discord links due to server closure
- Made loot drops inspectable with inspection tool, to see how many resources they contain
- Added loot drop and selected building outline effect
- Removed old 3D model of small trees from market
Bug Fixes
- Fixed rain clouds not spawning out by the end of the animation
- Fixed rain effect clipping through the map floor
- Removed Creobrine
- Fixed audio settings not saving correctly (mainly music and sound sliders auto-saving on game start)
- Corrected typo in "Organized Religion" inspiration unlock description
- Fixed navmesh placement issue on villagers where very rarely a villager would not be placed on navmesh surface
Changed files in this update