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MAJOR Astrox Imperium update for 22 December 2021

Build 126 : Warps, Markets and more...

Share · View all patches · Build 7924358 · Last edited 23 February 2024 – 12:38:14 UTC by Wendy

Patchnotes via Steam Community

This is a big update that deals with the item database, the tech spec documents, refining and fabrication of items. I also made some major changes to the way the UI scales, as well as a few layouts on a number of panels.

It is highly recommended that you play a new save... even if you just create a new save game and import your old pilot into that save. This will help to eliminate bug reports caused by bad migration data. If you have any prolems or questions about this, hit me up on the forums or discord and I will give you and hand.

Lots of small bug fixes and tweaks. I have also made some additional changes to the raider loot tables, as well as the station economy tables.

The markets and economy have had a few tweaks as well. These changes should balance out most of the profit issues with trying to profit from supply items being sold to other stations.

All of the modules have tweaked, renamed, adjusted and balanced based on their level. All campaign markets have also been adjusted.

Build 0.0126

  • NEW SAVEGAME RECOMMENDED (Import old pilot to new save).
  • Fixed bug where cargo mouse over would show even when cargo item is no longer visible.
  • Fixed audio bug preventing correct volume for sound fx from loading on game load.
  • Fixed bug allowing you to drag installed module onto itself, uninstalling and reinstalling the same module.
  • Fixed tactical turret over in tactical sensors mode not properly representing mobility values.
  • Fixed overlapping text bug on passive modules in the station garage.
  • Fixed bad item ID causing error when loading missions with old database ID numbers.
  • Fixed UI scaling value bug not being saved propely in sandbox game generator.
  • Fixed market search function bug when page displayed is higher than search count.
  • Adjusted mission item display layout on station missions panel.
  • Adjusted the station lounge ui sound fx for main buttons.
  • Adjusted market buy and sell order text and colors on confirmation button.
  • Adjusted afterburner button from stats panel to the module underbar slide up panel.
  • Adjusted the special item generation chance, linked special chance drop to raider loot table.
  • Adjusted the save station log for the Journal panel to include new supply and demand system.
  • Adjusted percentage placements on main module mouse over panel.
  • Adjusted skill item layout for pilot panel and university panel.
  • Adjusted skill training completion code. No longer will univeristy refresh list when skill training is complete.
  • Adjusted life support system drain. Now drains when ship hull has damage. All other options still apply.
  • Adjusted and modified all projectile weapons stats.
  • Adjusted and modified all launcher weapons stats.
  • Adjusted sandbox to use new specs filat data for bp generations in station markets.
  • Adjusted mouse steering to only activate when you are in pilot view.
  • Adjusted items database to remove all technical spec documents into new specs_database.txt file.
  • Added new missile flight time var to the items_database.txt file under specials column.
  • Added New droploot mechanics to provide better variety of item drops.
  • Added New raider_loot.txt file format. no longer references individual items, now uses type, class, and subclass.
  • Added New market economy display. Now shows all text in column format with addition info.
  • Added New text scrollwindow object that parses data for aligned column format.
  • Added New vertical and horizontal scrolling for market economy details for station market.
  • Added New market economy system replaces old station_economy.txt file, no longer references individual items, now uses type, class, and subclass.
  • Added New market log system on the station market panel.
  • Added New station market panel layout. Better logs and cleaner layout.
  • Added New filter system to market panel. drop down menus for filter and sorting.
  • Added New market supply and demand code for better economic price fluxuations based on user interaction with station market.
  • Added New station refinery panel layout. Larger cargo bay and expanded refinery log.
  • Added New station lounge panel layout. less cluttered and easier to read.
  • Added New station fabricator panel layout. Larger cargo bay and expanded fabricator log.
  • Added New station shipyard panel layout. Better display of ships, and overview data.
  • Added New station garage panel layout. Adjusted button placement and mouse over layouts.
  • Added New station missions panel. Better logs and cleaner layout.
  • Added New station storage panel layout. Better logs and cleaner layout.
  • Added New UI icons for slideout panels.
  • Added New Life Support and ship overview panels. Wider and expandable.
  • Added New warp gate charging system requires gate charging before warp. Faction and security determine wait time.
  • Added New options added to the player_options.txt file for WORLD_OPTIONS_gate_charge_modifier and WORLD_OPTIONS_drive_charge_modifier.
  • Added New options added to the player_options.txt file for WORLD_OPTIONS_warp_wait_time_max and WORLD_OPTIONS_warp_charge_time_max.
  • Added New warpgate fx for gate activation and deactivation.
  • Added New log display system for the Journal logs panel.
  • Added New layout for the Ship Details panel.
  • Added new camera to ships details panel.
  • Added New layout for ship stats on the Garage panel. Now shows all info and matches layout for Ship details panel.
  • Added new text display for log types on the Journal panel.
  • Added new filter system to shipyard panel. drop down menus for filter.
  • Added ability to shipyard panel to filter docked, and remote ships as well.
  • Added logging for shipyard when remote ship is moved to the station you are doced at.
  • Added new filter system to storage panel. drop down menus for filter and sorting.
  • Added new filter system to missions panel. drop down menus for filter and sorting.
  • Added new warp sequence and animation between sector gates.
  • Added ability to alter gps route while in warp between sectors.
  • Added WORLD_OPTIONS_gate_warptime_modifier and WORLD_OPTIONS_drive_warptime_modifier to player_options.txt file.
  • Added new warp sequence and animation to the warp drive passive module.
  • Added skybox nebula cloud , fog and lighting crossfade when warping.
  • Added game time speed option to the warp sequence, to allow pausing and turbo during warp.
  • Added warp timer to show remaining time on system nav panel when warping.
  • Added tactical turret mobility lines to station garage, allowing you to see the rotation of the module on the ship.
  • Added new refining system now refines items based on level. Easier to mod and deconstruct.
  • Added new refining system balanced with output item value with base prices of all refinable items.
  • Added new refining of system salvagable items, breakdown of salvage is based on item level and value.
  • Added new Combat drones, Small, Medium, Improved, Large, Heavy and Titan class.
  • Added new Defense drones, Small, Medium, Improved, Large, Heavy and Titan class.
  • Added new Repair drones, Small, Medium, Improved, Large, Heavy and Titan class.
  • Added new Salvage drones, Small, Medium, Improved, Large, Heavy and Titan class.
  • Added new Ammo classes and levels.
  • Added debug script to allow for rebalancing generation of all technical spec documents in the game.
  • Added new spec_database file to hold all blueprint technical specs for crafting.
  • Added new image icons for all tech spec document items in game.
  • Added extra option in game options to disable warp fx animations. WORLD_OPTIONS_warp_fx
  • Added new market data to all stations in campaign mode.
Astrox Imperium Content Depot 954871
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