For the first week of the new year, the plan is polish, and perhaps improving the ocean situation. Than release on the 15th. Than , just working as usual on it.
Gameplay and UI
-Added unique buildings and units to Magical Cataclysm world age setting that dont appear on any other setting.
-Gave guard house variants and elemental temple a new Night Watch flag that reveals adjacent hidden units every turn.
-Added new goal for great entities on great entities dark forces setting that is to kill all other great entities.
-Added new Water Variant of the Wogansp


-New unit profile pics
-Added new wildlife setting (Here Be Dragons)
Bug Fixes
Nothing of noteBalancing
-Trample now grants +3 damage instead of +2 against humanoid units.-Stab now grants +5 damage against cavalry instead of +3
-Smite now grants +5 damage against Undead instead of 3
-Beast advantage now grants +5 extra damage against beasts instead of +3
-Buffed brown gremlin settler
-Tripled wogansp upkeep
-Made Ancient world age setting have wogansps except far less, made young and middle ages have wogansps, made the rest not have wogansps (unless you choose a wild force setting that incluides them)
Changed files in this update