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Update notes via Steam Community

Minor Features

  • The permissions list in the permissions GUI can now be localised.

  • Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors)

Bugfixes

  • Fixed that biters could get stuck trying to attack an entity they were standing on. more

  • Fixed issue regarding placing an electric pole over a ghost of an electric pole connected to an enabled power switch. more

  • Fixed a crash related to units and mod events. more

  • Fixed ghost entities of other forces being considered valid drop targets. more

  • Fixed ghost electric poles connecting to electric poles of other forces. Neutral force is exempt from this fix, it can connect to everything. more

  • Fixed that LuaEntity::disconnect_neighbour was unable to disconnect specified pair of electric poles when they were on different surfaces.

  • Fixed gate cloning related to opened state. more

  • Fixed that on_game_created_from_scenario event didn't fire after pressing "Save and Play" from map editor. more

Modding

  • Added LuaTilePrototype::check_collision_with_entities, false by default. If set to true - checks for collisions with entities before building or unearthing the tile.

  • Removed ReactorPrototype::neighbour_collision_increase.

Windows 64-bit Factorio Win64 Depot 427521
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Linux 64-bit Factorio Linux64 Depot 427523
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macOS Factorio OSX Depot 427525
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