Greetings Eathralians!
Here is yet another patch for the demo. As always, we will continue to polish this experience for everyone while we continue full development.
Happy adventuring!
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Collectibles: Completed sets no longer also show under Partially Completed sets.
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Maps: Added ability to pan maps and updated icon information.
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Added safety to ensure control is properly returned to player after interacting with a level transition travel point.
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Added map to Road to Dawnhold
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Homaran Dungeon: Adjusted torch brightness for better atmosphere and player immersion
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Cleaned up End of Game widget display
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Beds now reliably save the correct player spawn location as part of the save file, which prevents them from bricking your save file by spawning you in the wrong place
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Beds no longer cause a softlock when player attempts to interact a second time after the "go to sleep" animation has started to play.
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Added water sounds to Homaran.
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Added new custom icons used by the map and minimap.
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Accessing the save game menu through the bed via gamepad now correctly allows player to navigate the menu only when the menu is visible
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Added ability to zoom maps via mouse scrollwheel
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Preparatory work for Realms card game (coming soon!
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Cleaned up code that runs every time a level is opened for better performance
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Maps: Added functionality for click to navigate.
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Maps: Icons for Fishing Spots and similar activities now only reveal after player has discovered them.
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Cleaned up RoadToDawnhold map, removing old functionality in the way of future improvements.
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Maps: Icons for enemies and chests now appear only if player has correct skills leveled up.
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Maps: Added persistence to player point of interest selections.
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Maps: Added resource icons to minimap.
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Stryah Imbune table interaction text updated to avoid confusion if player does not have correct skill.
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Improvements to Homaran gameplay checks and fixes for questrelated bugs.
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Improved Map backgrounds and prepared for minimap path creation.
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During prerendered cinematics, the skip cinematic button indicator more reliably updates when player presses a button on a different input device.
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Windmond: Replaced temporary water with real water, allowing the player to swim and fish.
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Minor bugfixes for quest items in Windmond.
Changed files in this update