More weapon sounds have been added as well to make the world feel a bit more alive.
Full Changelog
Added
- Dialogue portraits for Fireteam Grey and the Wolf helicopter crew.
- NPC conversation system
- Ambient night savanna sounds
- Time of day
- Flashlights
- Weapon swap, aim, and shoulder switching sounds
Changed
- Wu’s dialogue portrait adjusted to have more shading contrast
- AI detectable colliders are no longer visible to the player
- Dialogue text transition speed increased
- Certain dialogues can now be restarted
- Player instantiation optimization
- AI detection refactored
- Tooltips now change their size dynamically based on the text being displayed
- Inventory changed to render as an overlay for compatibility with the Time of Day system
- Gunshot sound effects reduced in volume by 6 dB
- Pistol gunshot sounds less abrasive
- Initial profile load optimized to use less memory
- Story now takes place in the year 2018 rather than 2016 to allow for certain guns to be added that didn’t exist in 2016
Fixed
- Bandana pivot point centered on the head
- Various UI elements’ transition/movement speeds are no longer dependent on framerate.
- In-game map scales with screen size
- Newly created profiles will now immediately appear in the profiles list without requiring the game to be restarted
- UI drawers are no longer frame rate dependent
- M4 CQBR hold position is now aligned properly with hands
Removed
- The chapter you’re currently playing during the campaign is no longer shown in the introductory text.
- Deprecated old gun animation-related objects
- Deprecated AI movement animation script
Changed files in this update