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CHARACTER PROGRESSION OVERHAUL
  • Your character can now be used in all modes (Story, Doomed and Escape).
  • Your character will earn XP and level up in Doomed and Escape modes, just like Story mode.
  • No more character per Difficulty Level. Your character can be used across all Difficulty Levels.
  • Higher difficulty levels have higher XP multipliers. Casual = 0.5x, Hard = 1.0x and Brutal = 2.0x. This incentivizes playing higher difficulty levels.
  • XP related perks now available in Doomed / Escape.


Improvements
  • In solo mode, oxygen no longer depletes while you are at a shop terminal or interacting with an object.
  • HUD - spare lives count is now only shown in Casual Difficulty where you actually have spare lives.
  • HUD - spare lives count is now shown as additional lives excluding your current life.


Fixes
  • Auto Blast Perk was triggering auto daze. Auto Daze Perk now correctly triggers auto daze.
  • Fixed the description of some Perks where the value shown was divided by 10. For example "Heal an additional 1 points" instead of "10".
  • Fixed missing emissive glow on Engineer helmet.
  • Cooldown upgrade added back to Sidekick.
  • Fixed player health sync issue in co-op due to Difficulty Level not being in sync when Brutal or Casual difficulties are chosen.

Windows 64-bit Rogue Shift Content Depot 611191
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