Hellish Quart pre-alpha v. 2021.12.18.0
NEW:
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All characters can now Bind Blades (keep contact with opponent's blade using Long Guard, if the opponent is also in Long Guard or makes a thrust attack, or has a thrust-oriented weapon). Precision of the Bind varies (best for nimble weapons, worse for tip-heavy weapons, worst for fencers under influence ;)). From now on Long Guard (aka Blade Bind) is the best stance for blocking thrusts, while the normal stance is mainly for blocking cuts (but it can still block thrusts, just not as well as Long Guard)
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All characters can now push away the opponent's blade, by making a cut attack into the opponent's blade, when he is in Long Guard
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Marie: many new attacks (mostly form Long Guard)
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New music track in Abandoned Church
TWEAK:
- Gedeon can now bash through the weak part (the top section) of all one-handed blades
- All characters: Long Guard idle animations now blend near-far depending on distance
- All characters: slight changes to AI to accommodate Blade Bind mechanics (temporary, AI will get a full refactor soon)
- Father Zera: a bit slower attacks
FIX:
- Fixed bug, where there was a delay in triggering Long Guard stance, if you pressed Long Guard while walking backward
- Fixed bug where not all music tracks were selected to play when randomized
Changed files in this update