Hey everyone!
Hope your December is going well, we wanted to release an update a little earlier this month since it's focused on new gameplay mechanics and a few other additions/adjustments.
In this update, we've included the new diving mechanic, weapon ultimates, crouching and sound improvements!
Let's dive right into the patch notes (see what I did there, hah... uh anyways):
NEW: Diving Mechanic
We wanted a fun way to add more flexibility when it comes to the players movement, and diving seemed to be the best choice- dive over obstacles, around corners and perhaps into windows (when that's added). Diving should be a really fun mechanic that players can mess around with.
At the moment you can dive by holding the original dodge-roll key, dodging can still be done by tapping it rather than holding the key.
Play around with it and let us know what you think about the new mechanic! For those on controller, we recommend rebinding the dodge/dive key to Left Trigger/Bumper as that'll allow you to continue looking around while diving/shooting.
NEW: Weapon Ultimate
We wanted a way for players to use 100% willpower on a special ability, so in this update we added one. This is only intended for the player's main weapon so don't get confused if you can't use it with other guns.
For the Deagle (which is the player's main weapon) you reload a 4-round magazine which holds powerful incendiary bullets that can penetrate enemies, additionally missing bullets don't affect Perfect Shots so you can easily get a Clean Suit.
and more...
On top of the new mechanics added above, we've also improved a few things that you'll hear the instant you punch a grunt in the face.
- Added a Crouch pose
- Adjustments to the HUD to show when you have willpower for abilities
- Removed the silenced shot from the main weapon
- Improved all of the combat sound effects including bodyfall sounds
- Improved the sniper by freezing the laser before firing
- Fixed collision in certain levels to reduce bugs and exploits
- Fixed dodge doing weird stuff to the timer at 100%
- Fixed enemy knife impact sound not attached to SFX volume slider
That's it for this update though, we hope you enjoy it as much as we do- we have plans to add the new mechanics to the tutorial and more mechanics for this month!
Now get in there and get the job done and while you're at it, feel free to post on our Discord or Community Hub if you have any suggestions, feedback or cool moments!
Changed files in this update