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Space Police patrol ships have been added! They will enforce the Safe Zone around stations.
There are two small patrol ships for now but more will be added soon - thanks to the builder Popka Akula and 5URG3!
Some quality of life improvements to the blueprint loading experience have also been added.

New Features and Improvements:
  • Space Police: Space Police ships are now patrolling around the stations
  • Space Police: If a ship breaks the safe zone rules Space Police patrol ships will warn then strike back
  • Space Police: Station Safe zone HUD element will reflect the player current hostile status
  • NPC: Various improvements have been made to the NPCs hostile behavior
  • Game Performance: Garbage Collection greatly reduced in idle and during tutorial phase: it means that small hiccups have been reduced
  • Blueprint Load: filter added
  • Blueprint Load: Can now filter on Workshop or Local blueprints
  • Blueprint Load: A new Blueprint Preview side window has been added: it shows a larger picture and some info on the blueprint
  • (you will need to re-export your blueprint to see those info)
  • Physics engine: depenetration logic was updated. This fixes the twitchy handheld drop
  • Physics engine: smarter collision sfx
  • World Generation: Less stations are being generated on startup, leading to faster load time
  • Tutorial: various improvements
  • Community Suggestion:
  • #4337 Blueprint information preview


Hotfixes:
  • #4346 Issue with handheld with no primary handle
  • #4348 Handheld: issue when there is only a single handheld at Secondary
  • #4352 Spawned Blueprint can collide with large ship
  • #4353 Spawned Pirate Blueprint not aggressive
  • Various handheld issues
  • Various Hull Point and repair issues


Thanks for playing!
Windows 64-bit Skywanderers Content Depot 711981
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