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Update notes via Steam Community

Balance:

  • The <Village> map has been changed to be more suitable for the actual easy difficulty.


Fixed:

  • Healing amount is also displayed above the unit's head, just like damage.
  • Some of the quest rewards of the <7. Altar of Sorcerer> and <8. Pray> stages have been changed to be more appropriate.
  • You can now easily see if a unit has a higher tier item available in the item slot in the unit info window.
  • Fixed the part where certain monsters almost went crazy because their combat power was too strong.
  • Monsters now also display stats such as movement speed and sight-range.
  • Fixed the problem that when displaying the required ingredient, it was not reflected well even if you have the ingredient that requires some items.
  • Fixed a path issue on certain maps that could sometimes prevent squads from moving properly depending on the building layout.
Meister2 Content Depot 1691991
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