For this new update, we have a lot of corrections, optimization of the game (comprehensibility, intuitiveness, fun) and a consequent addition of content (new characters and skins).
New characters
- 1 Octocoin (x4 skins) : Prisoner, Mask, Green stars, Red Knight
- Keenka (x4 skins) : Prisoner, Gold hole, Green stars, Red Knight
- Samourai (x4 skins) : Prisoner, Club, Gold hole, Green stars
- Vegan Paul (x4 skins) : Prisoner, Mask, Green stars, Red Knight
Added skins
- Andrea (x4 skins) : Gold hole, Green stars, Smiley, Fruits
- Showby (x3 skins) : Gold hole, Green stars, Red Knight
- Warlyx (x3 skins) : Gold hole, Green stars, Red Knight
New roles
In order to improve the balance guard VS prisoner, to increase the team cohesion, or divergences, we have added two new roles:
1 - Rat: The rat is a role for prisoners or guards, he sees Octocoins on the map and can collect them. If his team wins, the Octocoins collected on the map will be doubled, otherwise he will only win what he has collected.
2 - Scribe : The scribe is only for prisoners, as soon as he assembles a code, it will be automatically written on the corresponding door on his minimap and that of his teammates.
Emotes
- 8 new emotes (wand, easy, go go go, ha ha ha, cry, laugh, thumbs up, thumbs down)
Gameplay
- Added "push to talk" (management in controls)
- Added the possibility to activate or deactivate the proximity text chat (managed in the controls)
- The parlor area is displayed when players have to go there in the prisoner's work
- All objects that can be seen on the minimap, can also be tracked when a player moves with it (if an ally moves with a card in his hand, you will see it move with him)
- The explanations on the "Top secret" notes have been reworked to better indicate the escape routes for the players
Lobby
- Automated role management when a new player enters the lobby
- If a role is missing in the game settings, it is shown in red to target the problem more easily
Animations
- Animation of the ranking trophy at the end of the game
- Improved animation when a player enters or leaves the underground
UI
- All players appear in the ranking (except those with 0 points)
Two new languages
- Added Turkish language
- Added Thai language
Corrections
- Language detection, your game will automatically switch to your language for a better user experience
- The "God mode" issue is fixed, players will no longer find themselves going through walls.
- Optimized map loading management to avoid seeing blue tiles when the player exits or enters the underground, or if the game is in x2 speed
- Improved door opening for prisoners when a guard has left his door open (red LED), the prisoner can open the door (green LED) from the inside or the outside
- Guards and prisoners can't hear each other at the beginning of the game, or even during the whole game (problem where prisoners or guards could hear each other on the whole map during at least 1 minute of non-lobby game).
- The earth that you have to dig in the underground (scenario: dig under the carpentry) is no longer visible from the machinery but only in the underground
Thank you all for following us and helping us to improve the game.
We learn from all your feedback and use it to provide the best possible game experience.
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Changed files in this update