Hello and happy holidays!
This is our second to last update before we sink into an eggnog stupor!
We took some extra time on this one, in order to get the first special floor in; The Reactor Room (and surrounding rooms). And just to make it challenging, it's radioactively leaky, has a small Spectre problem, and happens to sit right next to a Security Bot repair room. So, you know, good luck.
But that's not all, we have continued to add and improve to the game, including you can set your own keybindings now! As requested! You asked for it, so here you are. A lot of what's listed are more under-the-hood things that continue to add to the game's strong foundation, but you should see these things reflected in how rooms and floors are generated and the behaviour of enemies.
Next week we will have an update! Yes, that close to Christmas! But that's because it's a little holiday treat we have in mind for you all. Shhh! It's a surprise.
Please keep playing, please keep giving us feedback and report any bugs you find! We know we're a few months into Early Release and new stuff keeps coming out all the time, but we need you to help us give this game the feel that you want from it!
See you on the boards and hey, watch the Steam holiday sale and maybe rope some friends into playing the game as well!
Update 1.0.6
Added
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Keybinding!
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Reactor Core floor added.
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Specter class enemies added (Not susceptible to ballistic weaponry).
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Accumulated radiation damage feedback added.
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Current rad count feedback added.
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Unique Floor System implemented.
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Scripted floor generator implemented.
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Added door data tables to scripted rooms.
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Additional light scripting (rooms / floors / tile settings).
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Additional scripted room functionality (flexibility to access data driven content).
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Trigger volume scripting added.
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Below zero Player stat death implemented.
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Special case damage factors for enemies.
Changed
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Props blocking Line of Sight has been removed.
(Small props would block visual LOS even though you would clearly be able to have LOS) -
Hall Tile algorithm adjustment to handle additional configurations around doors.
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Additional enemy scripting.
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Idle sound class added to cosmetic prop class.
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Various new sounds added.
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Upgraded AI weapon selection.
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Upgraded AI position selection.
Fixed
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Dark / dim / blind / tunnel vision visual bug fix.
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AI guard mode bug fix.
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Directional sound bug fix (At last! Fingers crossed.)
Changed files in this update