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Heartbound update for 15 December 2021

Patch 1.0.9.55

Share · View all patches · Build 7887738 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

As always you can watch us build the game live on Twitch.

After a long hard year of recovering from Covid I'm back working on Heartbound.
It's super nice to be able to just hammer out new stuff and keep making the game.
Sorry for the delay but it was absolutely unavoidable.

This patch has a ton of secret route content and a small amount of main route content.
The next focus will be on main route content to finish off Avocado and The Mossbacks storylines.

Thanks for all the feedback and support.
You guys rock. ːHBHeartː

Known Issues

  • Russian and Japanese have some missing translation files.
  • Due to the pandemic we had to hire new people for some localization positions.
  • Missing translations will be fixed as soon as we can get the new team members set up.
  • Language updates will be made as micro-patches and updated here.
  • Sorry for the inconvenience!

New Content

  • All save files have been reset due to structural changes.
  • A number of new achievements can now be obtained.
  • Emelio, Fern, Rhode, and Avocado can now judge you for your actions.
  • Avocado can now teach you about fishing.
  • There is now a path best left untraveled in Animus.
  • There can now be a fishing rod in Lore's bedroom.
  • Things have changed dramatically in the void between chapters.
  • New facial expressions were added for Lore, Fern, Rhode, Emelio, and Avocado.
  • Added more facial expressions to Fern and Rhodes home scenes.
  • Lores combat sprites are now animated for every mini-game.
  • The mouse cursor now centers on the screen whenever it activates during combat.
  • The mouse cursor now fades in/out whenever it activates/deactivates.
  • Lores weapons now fade in/out whenever they activate/deactivate.
  • Lores weapons now change polarity based on your actions.
  • Losing to the Barghest is now a path forward.
  • The ARG has progressed to the next stage.
  • Surprise Pirate detection is now funnier.
  • Two talky animations can now be played at once.
  • Textbox borders can now fade out.

Fixed After Launch

  • These are issues we've fixed after launching this patch. Thanks for the reports!
  • Lore now says his proper dialog when fighting the Barghest.
  • Text regarding a specifically colored beard no longer breaks out of the text box.
  • Updated text in the Iron Mines to reflect the proper state of The Artifact.
  • Fixed a repeating sound if you beat The Barghest fight in the middle of the dodge game.
  • Raging Shadows now plays correctly during combat again. Thanks GMS finger guns
  • The Artifact now makes sense when it appears in The Mines.
  • Misery and Mania now know which one is the brother and which is the sister.
  • French has now been released.
  • Linux builds can now be run from the Steam Library. libcurl.so.4 is cursed
  • Heartbound will no longer run at reduced framerate on some monitors on Linux.
  • OScars face now matches his dialog on all large monitors in The Tower.
  • Lunch Rush can no longer cause duplicate text to appear in the room.
  • Dillohome introduction cutscene no longer has a chance to softlock.
  • Going to lunch with Rhode and then doubling back to talk to Fern no longer softlocks.

Bug Fixes

  • Machines running on Integrated Graphics should no longer turn into a visual blender.
  • The continue arrow is now half the animation speed it was before.
  • All characters now preload into texture memory on room load to improve performance.
  • All room dialog now unloads from memory when leaving that room.
  • Removed a number of redundant flags in the dialog system across the entire game.
  • Buttons on the keypad in The Tower now display correctly.
  • Surprise Pirate mode will no longer trigger if you run Heartbound directly from its folder.
  • Ferns hair has been fixed on her sad face.
  • Combat textures were pruned to remove redundancy.
  • Combat no longer continues if the enemy hits 0 health in the middle of a round.
  • Rhodes aggressive stance was updated to remove minor pixel errors.
  • The game client will no longer run at reduced framerate on some monitors.
  • The Barghest health border is no longer duplicated during The Boss fight.
  • The Observer is now the default talky expression for all dialog.
  • Broken glass is no longer on Dads head after fighting The Boss.
  • Logs will no longer improperly stop looping when pushed to the right or down.
  • Thrown weapons will no longer briefly appear outside of the arena.
  • Enemy healthbars no longer have missing pixels on either side.
  • A number of effects will no longer be cut short if Lore loses during The Barghest fight.
  • Shaders will no longer cause the screen to distort.
  • The collision model for weapons is now more precise.
  • Lore's really nervous face no longer has mouth movement.
  • Fixed some art inconsistencies on Lores Pajama Darksider talkies.
  • Fixed a doorway in Binders Trial.
  • Lore can now wear a hat in his pajamas.
  • Language selection buttons now have larger text.

Internal Changes

  • All of the games sprite sheets have been updated for improved performance.
  • All internal references to characters have been changed to ENUMs for easier tracking.
  • All FR language files have been updated to FRFR.
  • All RU language files have been updated to RURU.
  • All JP language files have been updated to JAJP.
  • There are now more debug tools for the Wiki Warriors.

OST

Bug Reporting

  • Please report any issues via DM on Discord to Thor#5264.
  • You can also send these to GoPirateSoftware@Gmail.com
  • Include a screenshot, it makes it much easier to fix!

Upcoming Content

  • The rest of Animus (Chapter 3) is being actively developed.
  • The Mossbacks and the finale to Avocado's storyline are up next.
Windows Heartbound - Windows Depot 567381
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Linux Heartbound - Linux Depot 567383
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