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God of Riffs: Battle for the Metalverse update for 14 December 2021

God Of Riffs 0.8.3.1

Share · View all patches · Build 7877254 · Last edited 14 December 2021 – 08:09:16 UTC by Wendy

Patchnotes via Steam Community

Hey, Metalheads!

This is a small update to fix a few bugs, and implement some long awaited backend and framework-level updates to support some upcoming major game features coming in the Upcoming 0.8.4 major patch.

Changelog:

  • Updated our base VR framework to OpenXR, allowing for much faster development cycles as we no longer have to juggle multiple XR rigs for each platform
  • A bunch of UI Tweaks and updates, such as fixes for Song Previews, and some Tweaks to button borders and Leaderboard entry text
  • Weapon Calibration should be far more stable
  • Pausing has been reworked, and now detects Input from the Standard Menu Button, System menu button, and Proximity Sensor input! (Please note: Proximity sensor support does not currently work on Vive/Index, we're working on a solution for this, and it should hopefully be in by 0.8.4)
  • Graphics Performance optimization across the board, allowing play on lower-end devices
  • Some minor Graphics tweaks in gameplay as we tune in our final look

As always, If you have any issues with the game, Bugs to report, want to share a particularly hype session, or just want to chill with us, we're available on our Discord, or our [Twitter!](twitter.com/bossmusicgames)

Windows God of Riffs Content Depot 1578111
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