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We've been testing the new map over the past week and ran into a handful of bugs and things. So here's what's new and what's fixed.
-Fixed state created with the EODLR that was occasionally creating a shield around the user
-Fixed player occasionally getting stuck in crouch
-Cooldown time between wall jumps increased from .2 to .3 seconds
-Player can now slide diagonally if moving forward
-Updates made to improve gameplay flow for test map, "Corporate"
Windows Coran Content Depot 1632031
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