General
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Added Sweet Dreams as a legal stage for competitive matches.
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Fixed issue where character images would show a white box behind them.
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Fixed an issue that made The Flying Dutchman’s Ship stage show visual errors.
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Fixed issue that created an invalid state where players had to restart the game after experiencing a network error when entering “Quick Play”.
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Improvements have been made to the matchmaking algorithm and now the competitive matchmaking should be much faster.
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Fixed visual bug with Oblina when performing get up attack with her alt costume.
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Fixed issue where effects animations wouldn’t be cut off as expected when entering the results screen.
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Overall improvements to the netcode functionalities.
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Character fixes
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Zim
- Zim's up special now reaches the correct vertical height.
- Gir now faces the expected direction when being redirected.
- Gir now explodes when z-dropped.
- Gir no longer despawns after a set time.
- Gir now immediately falls through sinking terrain. (Prevents bug where Gir couldn’t be respawned if trapped in quicksand)
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Leonardo
- Fixed bug where Leonardo’s mid special release animations were slower than intended, causing hitboxes to appear behind him.
- Leonardo's Up Aerial now uses the correct animation.
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Sandy
- Sandy's lasso comes out correctly in the air now.
- Sandy's lasso reel-in animation is sped up so opponents are released in front of Sandy as expected.
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Toph
- Toph's neutral special fire animation comes out correctly in the air now.
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Garfield
- Garfield's light down hits aerial opponents now.
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Aang
- Aang now rolls the correct directions.
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Changed files in this update