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Update notes via Steam Community
Hail Adventurers!

This patch we are making some tweaks to the scaling for increased difficulty at higher levels and increasing the chance of higher level enemies spawning based on difficulty selected, with this we are testing out an increased level cap to 70 and have slightly increased needed xp per level.

We've also overhauled the undead skeleton faction models, and added a few spells the Friendly and Enemy fire mage have at their disposal!


Check out the full details below

0.8.8.4

  • Skeleton Mobs models have been updated
  • All spell underneath the level five level requirement (except for the Blood Mage) can now be accessed without hiring the class trainer!
  • Enemy HP scaling increased
  • max level increased to 70
  • chance for tougher enemies to spawn based on difficulty
  • Enemy and friendly mages now have access to Fireball and Firewall spells
  • Mage AI cooldown added for Inferno spell
  • Needed XP between levels increased slightly
  • Arrow crit fixed
  • Arena bug fix
  • Sounds for Earth Totems fixed
  • Other minor fixes...





Tell us how you are enjoying the Early Access of Dungeons of Edera - your feedback is important to help make the game even better! Please take this survey and let us know your thoughts: https://forms.gle/31m4rfF1GGJGFsBQ9


What's coming up next? Check out our roadmap on trello!

Windows 64-bit Dungeons of Edera Content Depot 1131241
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