To get the new version you can:
- Opt-in to the beta channel via Steam
- Download the new version from here.

Changes since 0.9.0-beta.2
- Fixed warning about cargo rush deliveries when you don’t know the best route
- Fixed another crash related to pilot removal
- Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
- Fixed crash when techs are first patched to planets through unidiff
- Fixed potential spurious warnings about incomplete translations, even when running in English
- Fixed failure to resolve regional translations (like <code>pt_BT</code> or <code>pt_PT</code>) from the locale
- Fixed VN log text overlap issues
- Fixed commodities not being added through unidiff
- Fixed safe lane rendering alpha being wrong
- Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
- Fixed backgrounds accumulating when messing with options
- Fixed issues with board scripts getting deferred with respect to boarding script
- Fixed some instances of background text interfering with how foreground text was drawn
- Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
- Fixed minor Ship AI issues (rename at game start)
- Fixed autonav via the map during a landing sequence
- Fixed autonav giving away autofollowed pilots and unknown destination systems
- Improved speed and accuracy of autonav stopping
- Improved mission marker behavior (show planets more, always clean up at end of mission)
- Kicked Empire patrols out of the Arandon system
- Gave pirate ships dodgier outfits
- Proofread too many parts of the game to mention
- AI should only try to jump to systems with their faction presence
- Wrap OSD titles as necessary
- Don’t allow illegal characters in pilot name
- Be kinder to old video drivers
- More meow
- More music
Changed depots in beta branch