The other half of this weeks changes are all bug and crash fixes as we move towards pushing modding and metal magic to the masses:
Fixed a bug where tags were just totally broken and caused all sorts of mayhem especially when a game was reloaded, including but not limited to tag filters not having colors
Fixed a siege golem crash
Fixed slime drake not having flying
Fixed firefly swarm shrine desc implying that it would not trigger on killing friendly units
Fixed a typo in the name of an enchantment which lengthens the duration of various things, whose name I will no longer attempt to spell
And lastly, not strictly a bugfix, but: Houndlord now always summons a number of hounds equal to the number of empty squares around the point a player deploys into the level, even if other summon skills fill them up in the meantime (enemy units still block summoning).
Thanks to all who helped playtest the new content and find the bugs, whether through the steam forums, twitter DMs, or the official discord!
-Dylan
Beta Update 20211210
View more data in app history for build 7860084
Rift Wizard Content
Depot 1271281
Changed depots in beta branch