We hope you have lots of fun with X4: Foundations, and thank you for your support during this unusual year.
Version 4.20 (465891) - 2021-12-09
- Improved combat simulation when player not present.
- Improved coordination between multiple free-flying police operating in same sector.
- Improved memory usage, savegame size, and times to start new game, save and load.
- Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
- Fixed player stations created from custom gamestarts not detecting enemies.
- Fixed player not being able to target objects if spawning in space suit in custom gamestart.
- Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
- Fixed ships with turrets potentially not shooting if created via a custom gamestart.
- Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
- Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
- Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
- Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
- Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
- Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
- Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
- Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
- Fixed A Heart for Pirates mission not playing dialog on completion.
- Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
- Fixed hacking missions targeting stations without docks.
- Fixed scan missions sometimes asking player to scan laser tower.
- Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
- Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
- Fixed incorrect collision detection during space suit section of Flight School tutorial.
- Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
- Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
- Fixed mining ships concentrating in areas with relatively low yield.
- Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
- Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
- Fixed NPC-owned subordinates sometimes staying docked indefinitely.
- Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
- Fixed turrets retaining out-of-range targets for too long.
- Fixed marines on boarding operation sometimes being lost after saving and loading.
- Fixed boarding attacker strength sometimes being less than it should.
- Fixed long boarding operations failing prematurely if straggling pod is destroyed.
- Fixed default orders using wrong parameters after editing.
- Fixed rare case where sell override settings for station ware could reset to 0.
- Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
- Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
- Fixed station-based traders sometimes selling more than what their customers wanted.
- Fixed station trade subordinates never selling product due to resource storage override.
- Fixed subordinates mimicking auto-trader not logging their trades.
- Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
- Fixed large turrets missing small targets by aiming at wrong position.
- Fixed turrets often failing to fire at large moving targets.
- Fixed discrepancies with licence requirements for Teladi turrets.
- Fixed station module repair sometimes not quite reaching 100%.
- Fixed calculated value of ships not taking all installed software into account.
- Fixed incorrect yield display for resource probes in target monitor.
- Fixed incorrect display of shield damage impact effects.
- Fixed free ship repair exploit.
- Fixed exporting custom gamestarts with no player money.
- Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
- Fixed Phoenix main battery effective rate of fire.
- Fixed problem with guild submissions in mission briefing menu.
- Fixed menu crash when opening Ship Overview under certain circumstances.
- Fixed Magpie cockpit hatch pushing player into ship wall when opening.
- Fixed freeze when loading save if HQ core module was under construction.
- Fixed potential issue with screen being stuck black on integrated AMD GPUs.
- Fixed joystick POV hat input on Linux.
- Fixed several causes of crashes.
Changed files in this update