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Update notes via Steam Community
Early Access Launch Version 0.947

Thank you so much for supporting the Early Access version of the game. This is a solo developed title and I am very much interested in feedback and ideas. Feel free to participate in the Discord or post something in the Steam discussion forums. I am reading all the review feedback.

Changes in this version:

This update mostly focuses on the rare dungeon generation bug that could make a dungeon you could not escape. Thanks to the people who provided dungeon seeds where this occurred. It was really helpful in diagnosing it.

  • Fixed rare bug that caused some dungeons to have a large inaccessible section of the map. This happened 1 / 250 generations or so. The game now does an elaborate check to make sure distant corners of the map are reachable.
  • Fixed bug related to changing gun angle for weapons in left hand
  • Fixed bug where master volume might not be set when loading dungeon scene.
  • Fixed Fade-In to dungeon from start biography
  • Updated help page in start book with help on holstering weapon
  • Made the wrist inventory a little more tolerant about when to activate
  • Fixed bug that prevented loading film reels on projector. There is still a glitch where the reel shifts position in your hand a bit, but you can load it. The glitch will be fixed in the next update.


Current priorities:

  • Allow toggle grab option so objects do not have to be held by continuously grabbing. This will require a bit of work, but it is coming.
  • Improve enemy behavior when eluding them.
  • Implement a complete enemy awareness system that dictates SS spawn chances. I'll explain more about this soon.
  • Overall AI and mechanic improvements
  • Minor bug fixes
Windows 64-bit Uberlaufer Release Depot 1391541
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Windows 64-bit Uberlaufer German Market Release Depot 1391542
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