Enable and disable animations in the editor
- Click the check box next to any animation to toggle its enabled status.
- Disable animations that aren't finished yet, and you can play the character without fear of getting locked in place or triggering a bug.
- You can now enable the "B" and "Down B" animations in your own characters. We'll release these animations in the standard characters soon!
Animation-specific events
- You can now add events in the Events pane that will apply only to the current animation, allowing for greater flexibility.
- Example: When our attack hits an opponent, play an animation- but only if we're using our Side B attack!
New system to easily customize physics for attacks
- Added new frame actions: Set Temporary Air Control Settings and Set Temporary Ground Control Settings
- These actions have a list of optional parameters. Enable the ones you need, and the rest of the settings are left at their default values.
- Settings are reset when your animation ends or is interrupted, so change settings without fear of breaking your other functionality.
- Easily create attacks that hover, move your character on a path, have custom landing behavior, etc.
- Note: we removed the "PhysicsEnabled" variable, because it was causing bugs. This new system is a much more flexible replacement!
New system for easier combo creation
- Add the frame action "Start Input Listener" and tell it which input to listen for (for example, Press Attack)
- Add child actions, like you would in an If statement, and they will be executed when the input is detected.
- No more copying If statements onto every frame to check for inputs!
Added a single platform stage
- We've gotten a lot of requests for a stage like Final Destination. We rigged up a simple one that you can play on for now.
- More updates to stages coming in future updates!
Other small character editor enhancements
- Frame actions can now set movement speeds higher than the player's walk/run speed (previously, the speeds were capped)
- New events: Got Shielded, Move Into Wall
- Added settings to customize hitstun for hitboxes
- New frame actions for easier movement control: Set Zero Movement Speed and Set Movement Speed In Direction.
- Standardized landing animations: the Land animation will play any time you land, unless you override with custom landing behavior in a given animation. If you don't want this behavior, you can disable the Land animation.
Bug fixes
- Changing a profile picture isn't saved unless the file name is changed when saving.
- When renaming a custom variable, occurrences of the variable in frame events were not renamed.
- Flipping imported sprites can result in unwanted cropping.
- Visual bugs occur if you exit Test Play while shielding.
- Unable to scroll the list of sprites in the Animation Rig Details pane in order to add more to the list.
Changed files in this update