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Update notes via Steam Community

BALANCE
Some classes have been simplified, as follows:
Assassins no longer take reduced counterattack damage (they have had their Health increased slightly as a result)
Cavalry no longer get their flanking bonus when attacking from behind enemies
Flying units no longer take reduced counterattack damage
Guardians now always take 20% less damage when attacked
Warriors no longer take less damage when attacked (they have had their Health increased slightly as a result), and deal 30% (was 20%) more damage when attacking units
Mana Tower now starts with 15 Health (was 12), but has 50% resistance against spells (was 60%).
Sign of the Cross is now 3 Gold and deals/heals for 28 (was 2 Gold for 34).
Kunai can no longer be played on friendly units
Infernal Furnace no longer has an attack, but increases Fire damage by +4
Rakanoth’s self-destruct has been changed to a Last Will effect. Its damage has been reduced to 25 (was 30), and his Mana cost has been increased to 3 (was 1)
Sensei no longer has Agile, but its Attack has been increased (was 6-7, now 6-8)
Frozen Halls now reads, Cause a Blizzard. Targets struck by friendly Warriors are Frozen. (Was: Cause a Blizzard. Frozen enemies take 20% more and deal 10% less damage.)
Headless Horseman’s Health has been corrected to the right value for his Level (was 48, now 42)
Kargrom’s Attack has been increased to 48-51 (was 40-45)

MINOR UPDATES
Weather effects are no longer bolded in text, as they are not keywords.
Assassin attacks from behind are now referred to as Backstab instead of Ambush
Several cards have had their text adjusted to improve legibility for lower resolution displays
Sustain now reads, Pay a cost each round or the unit dies.

BUGS
Resolved a bug where spells that resolve multiple times (e.g. Curse of Rot) are correctly affected by modifications (Amplify, Dampen, etc.)
Resolved a bug where Divert Magic was incorrectly relocating the secondary effect of multiple-tile abilities (Drain Life, Soul Steal, etc.)
Resolved a bug where Bridge Troll would appear to need to pay again to attack in the same round during extra Combat phases
Resolved a bug where Serpent Witch’s attack reduction effect could not be cleansed
Resolved a bug that sometimes caused Freeze bonuses to stack

Windows Cards and Castles 2 Content Depot 1719391
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macOS OSX Depot 1719392
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