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- New: Now M16A4 (before M16) is the starting weapon, instead of AK47.
AK47 will remain with all players who previously received it as a starting weapon.
If you don't see your M16A4 in inventory, just restart the game. This can only happen 1 time and will be fixed soon.
- New: A holographic sight can now be installed on the M16A4;

- Improved: Minor optimization of netcode;

- Changed: The effect of character movement (shaking) on optical sights (ACOG, PSO, 8x) has been reduced;
- Changed: M16 was renamed M16A4. The appearance of the weapon remained the same;
- Changed: AK47 is now a paid weapon that can be purchased for in-game currency at the 3rd level of the character;


Weapon balance changes


M16A4:
  • The rate of fire was reduced from 750 to 700 rounds per minute;


M14:
  • Damage reduced from 50 to 47 units;
  • Head damage Modifier increased from 1.5 to 2.0;
  • Rate of fire increased by 20%;
  • Recoil reduced by 15%;


AK-12:
  • Damage increased from 25 to 27 units;
  • Rate of fire reduced from 670 to 650 rounds per minute;
  • Mobility modifier increased by 5%;
  • Recoil increased by 10%;
  • Firing range reduced by 8%;
  • Accuracy from the hip is reduced by 5%;


Scar-H:
  • Damage reduced from 40 to 38 units;
  • Firing range increased by 17%;
  • Rate of fire reduced from 600 to 580 rounds per minute;
  • Recoil reduced by 5%;


VSS:
  • Firing range reduced by 10%;
  • Recoil reduced by 5%;


G36C:
  • Firing range increased by 20%;


AK74M:
  • Damage has been increased from 25 to 29 units;
  • Rate of fire has been reduced from 650 to 630 rounds per minute;
  • Mobility modifier reduced by 5%;


Colt 1911:
  • Rate of fire increased from 310 to 360 rounds per minute;


Glock 17:
  • Rate of fire increased from 360 to 420 rounds per minute;
Windows 64-bit POLYGON Content Depot 1241101
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