Patch 1.0.3
Hey everyone, It’s Julian here to gift you with some more patch notes! This update takes care of many bugs and balancing changes. We got a whole lot done though there’s still a big list to do.
We have one main issue with a memory leak which we have partially fixed, we just need to do more testing to see if it’s completely gone or not. It can be somewhat solved simply by restarting the game if you happen to still get it. It’s a rare one although it will make the memory usage of the game continually creep up over time until it starts to cause issues. If you experience this, just restart the game and it will clear the memory. People may experience this a bit worse if they have less ram installed on their PC, or have slower speeds. We do apologize for this and we are working on a permanent fix, it’s just a very difficult problem that doesn’t have a straightforward solution. If this happens to you, please submit a bug report and attach your output log. This is at the top of the priority list and will hopefully be permanently fixed in the next few days.
We think we have fixed the various elements not respawning/progressing at appropriate times. This includes farms not growing or growing too slowly, enemies not respawning, vendors not restocking on time, and resources throughout the map not respawning. Although we had some reports of farms growing instantly or too quickly, which we are still tracking down. We also added in a fail-safe that will solve any unspawned items or inaccurate vendor restock times if you just reload the game. If you still experience any issues with trees, rocks, enemies, vendors or farms not reloading at appropriate times, please submit a bug report with your output log if you experience this issue.
We are working as hard as we humanly can to squash as many problems as possible, as quickly as possible. As we want to let everyone have a smooth and enjoyable experience playing the game. There will be many more content updates and significant improvements in the weeks/months to come. Just like any EA launch, we need to get over the first hump and make sure the game is stable first.
See below for the full patch details.
! Bugs and issues resolved this patch:
- Farm crops not updating consistently with the game time and sometimes missing, skipping, or pausing growth stages.
- Resources such as trees, rocks, clay etc not updating consistently with the game time and sometimes never respawning, or taking too long to respawn.
- Enemies and vendors not updating consistently with the game time and sometimes never respawning, or taking too long to respawn.
- Empty water towers still watering crops when placed and throughout gameplay.
- Watermelons not harvesting properly and leaving some behind.
- Resolution settings not saving properly and resetting during scene changes.
- VSync and fullscreen settings not saving properly.
- Lag while in edit mode/screenshot/build mode.
- Dragging food items over the water bucket keeps the W ability active.
- Wells, Windmills and Watertowers place close to foundations get destroyed when the foundation is destroyed.
- Saving a second time while the game is attempting to quit causing save file errors.
- Entire home sometimes gets stuck faded down to the bottom floor when standing outside.
- Half walls not fading when placed onto farms.
- Foundations and farms having noticeable grass clipping when they come into view of the camera.
- Dying next to a healing source while enemies damage you keeps you stuck in an infinite death loop.
- Ability to sleep in some beds within the caves.
- Resource pickup items sometimes forcing the player inside terrain, most commonly with fibers and flower pickups.
- Can use the “Plant All” button on lattice farms to incorrectly plant crops.
- Not able to light a refinery until adding more resources into it.
- Plant all button takes away 9 of the given seed even if it plants less than 9.
- Holding down a fuel source or input source + button until full will keep the button looping trying to add more resources until manually closed.
- Small lag spikes when harvesting crops with the scythe.
- Backjack system takes your money if you place it into bed and close the UI before starting a game.
- Missing collision on wooden boat wreckage.
- Refined sword and nature sword last attacks cutting off the combo and not able to queue next attack.
- Added back in the doorway before the boss fight, was temporarily removed.
- Backpack tooltips staying stuck open when tabbing thru pages.
- Encounter forcefields not disabling their sounds when disabled.
+ New features this patch:
- Reworked encounter rooms so they now clearly indicate where they are. (Any area that locks you in a tense fight with bad dudes will now show a glowing blue effect on all entrances, to avoid accidentally walking into the fight unprepared)
- Added encounters to every entrance to the cave, to better prepare players for the “Dungeon Crossing” encounter.
- Improved sounds and effects for the encounters.
- Garbage collection system improved to avoid garbage collection during combat and reduce overall stutters.
~ Balancing and small changes this patch:
- Slighty buffed wooden chest loot drops.
- Slightly lowered harvesting rates of all farming crops.
- Increased purchasing cost of most resources.
- Updated controls list to show new inventory commands.
- Altered workbench upgrade costs
- Altered Voidpack backpack cost
- Removed player collision with pick up objects on the ground
- Raised growing time for passionfruit and grapes from 3.5 days to 4
* Stuff we are currently working on and will be added in the next few days/weeks:
- Keymapping support
- Basic controller support. We just want to include a baseline of support so people can start playing it sooner rather than later, the controller support will continue to improve once it’s in.
- Player dropping backpack containing recently gathered resources on death, along with overhauling the death system and how it works with saving.
- Building blocking notifications and highlights, so it’s easier to understand what’s stopping you from building something.
- Making lattices easier to plant on and not block crops planted behind them.
- Making ladders easier to use.
- Including the ability to plant flowers and farming items inside decoration pots.
- Plus a million bugs and balancing changes
Changed files in this update