Game
- Skills now only chain one time, instead of infinite times. Example: Scatter Projectiles scatters one time but the created scattered bullets don't scatter again. The created projectiles from Scattered Sweep do also scatter one time if you have Scattering Projectiles active. So this keeps all current skill combination functionality.
- Weapons, Skill Shards, Light Fragments now have minimap icons to give you a better overview over what has droped on the current map.
Visual Effects
- Burn effects are less smokey.
Tech
- Smaller back end improvements to the skill tree which could result in better framerates on very very very large skill trees.
Those changes also have been rolled out to the demo version.
Changed files in this update