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Check out the full update artwork by Monika Tuominen:
https://www.artstation.com/artwork/NGGK8d



NEW

  • A whole new world, The North!

NEW POWERUPS

  • Beacon Barrage

NEW WEAPONS

  • Turtle
  • Nordunn Ballista


CHANGES

  • Antlantis worlds can now start in Ant Nests!
  • Porko Land worlds can now start in Caves!
  • Void Eye Arrow - Now visible on top of health bar.
  • Elements created by the player are not despawned during cutscenes anymore.

POWERUP CHANGES

  • Pollen Portal is now Pollen Dash!

WEAPON CHANGES

  • Stuffed Urn - New idle breaker animation!
  • Rare Dog Breed - New idle breaker animation!
  • Pot Pal - New idle breaker animations!
  • Throwing Star Man - New idle breaker animations!


BALANCING

  • Elemental bullet reactions does not destroy the bullet anymore, instead it keeps going but without the element.
  • Slightly lowered snake bite damage.
  • Enemies gain a bit more health each loop.
  • Currency Eater - Now drops a larger amount of currency eaten when killed.
  • Bosses now have a lower chance to target a companion, and they can not target two companions in a row.

POWERUP BALANCING

  • Gloppy - Now 'Rare' instead of 'Uncommon'.
  • Protectus - Now 'Rare' instead of 'Uncommon'. Gets up much faster after being knocked to the ground.
  • Bat Bullet Lotion - Now 'Rare' instead of 'Uncommon'.
  • Weptek Button - Needs a bit more damage to spawn, does a bit less damage.

WEAPON BALANCING

  • Throwing Star Man - Projectiles are now slightly homing.
  • TV Girl - Nerfed damage slightly.
  • Giant Insect Debris - Now 'Uncommon' instead of 'Rare', damage has been tweaked to fit new rarity.


FIXES

  • Fixed a level gen bug that caused worlds to be more box-shaped than intended.
  • Fixed a bug causing companion bullets to not trigger bullet synergies as often as expected.
  • Fixed a rare crash with ambience sounds.
  • Fixed a rare crash with buttons landing after being blocked by an enemy.
  • Fixed enemies sometimes being able to block player bullets without aiming their block correctly.
  • Fixed some enemies, like Magfly, not displaying enemy kill particle effects.
  • Reload cancelling sprint toggle should now work as expected with Jimbot.
  • Fixed a bug making friends and companions not tumble from being stomped by the player.
  • Fixed a bug causing enemies with ranged weapons to skip the end of a shoot animation when out of ammo.

POWERUP FIXES

  • Jimbot now correctly follows the player when sprinting using 'Sprint Toggle' option.


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