With Kakao Games opening the ArcheAge servers, both ArcheAge and ArcheAge: Unchained were updated to the latest build. Patch Notes can be found here. The below list refers to balance changes.
Skillset
Vitalism
1. Prophet's Voice
* Before: When using Vitalism and Spelldance skills while Prophet's Voice passive was active, Spelldance's Skill Stack would go down to 0 and would not be obtainable.
* Now: Spelldance skillset Cooldown is increased by 30%.
2. Healing Circle
* Will now immediately be removed upon receiving PvE damage.
3. Aranzeb's Boon (Rank 3)
* Before: Increases all Stats +30
* Now: Increases all Stats +5%
Spelldance
1. Dream Hunter's Daughter
* Before: When the Dream Hunter's Daughter passive skill is active, Vitalism Skill Stack was deactivated
* Now: Cast Time for Vitalism skills is increased by 50%.
2. Spelldance - Dance of Hope
* Max regen capacity: 5 people -] 8 people
* Regen projectile range: 3m -] 5m
The combo effects for the following skills were changed.
3. Spelldance - Divine Blessing
* Before: Casting Communication to an ally reduces Cooldown -50%
* Now: Increases Regen +20% during [Communication]
Gunslinger
1. Gunslinger skillset - revised tooltips for certain skills.
2. Collateral Damage
* Siege Risopoda, Golden Wyvern, Red Dragon, Green Dragon, and Black Dragon will now only receive basic damage.
3. Collateral Damage: Quake
* Siege Risopoda, Golden Wyvern, Red Dragon, Green Dragon, and Black Dragon will now only receive basic damage.
* A 2-second Cast Time will be added.
* Can be used while casting. Damage increases based on cast rate.
* Upon maximum cast rate, you can deal the same amount of damage as before.
* The Slow effect upon hitting targets has been removed.
4. Splinter Shell
* Siege Risopoda, Golden Wyvern, Red Dragon, Green Dragon, and Black Dragon will now only receive basic damage.
5. Room Sweeper
* Global Cooldown was reduced.
Sorcery
1. Arc Lightning
* Cooldown was increased from 8 sec -] 12 sec.
* Cast Time was increased from 3.8 sec -] 4.8 sec. (Rank 7)
2. Magic Circle
* Range of Sorcery Skills reduced from 7m -] 5m.
3. Frigid Tracks
* Range of ice trail was increased.
Malediction
1. Crashing Wave
* Target search range increased from 12m -] 15m
2. Ring Throw
* Range was increased from 5m -] 8m.
3. Void Surge
* Before: Teleported the caster to a random location up to 5m–15m away. Was able to use as many as the number on the dice rolled.
* Now: Moves three times the number on the dice rolled (3–18m).
* Adds +5 Malice Charges when in Fury state
4. Soulbound Edge
* Range: 20m -] 25m
* Soulbound Edge (weakened)
* Max Stacks: 15 -] 5
* Before: Target Physical Defense -150, Magic Defense -150 per stack
* Now: Target Magic Defense -5% per stack
Auramancy
1. Bracing Blast
* No longer applies the Magic Damage Reduction effect that applies based on the number of enemies pushed.
Battlerage
1. Triple Slash, Triple Slash: Lightning
* Added a description that mentions that the third strike decreases Move Speed.
2. Triple Slash: Quake
* The first and second strikes also cause reduced Move Speed.
* Triple Slash's decreased Move Speed is not affected by combo effects.
3. Triple Slash - Damage increased 2% compared to before
* Triple Slash: Lightning - Damage increased 2% compared to before
* Triple Slash: Quake - Damage decreased 3% compared to before
Defense
1. Mocking Howl
* Range from Toughened combo effect decreased from 20m -] 18m
2. Invincibility
* 50% Reduced Received Healing added when invincible.
3. Toughened (Rank 4)
* Before: +5 Health Regen and additional increase in Health Regen based on Stamina.
* Now: Restores 1% Health every sec.
* Changed so that regen is based on duration, not skill rank. (1 sec per rank)
Archery
1. Endless Arrows
* Additional damage to slowed enemies 26% -] 35%
2. Steady Shooting
* Min range 6m -] 4m
* Cooldown: 40 sec -] 30 sec
3. Endless Arrows - Damage increased 2% compared to before
* Endless Arrows: Stone - Damage increased 2% compared to before
Swiftblade
1. Blade Flurry - Damage increased 2% compared to before
2. Blade Flurry: Wave - Damage increased 2% compared to before
Combat
1. Two-Handed Weapon
* Melee/Magic/Ranged skill damage and healing decreased by 2%
2. Shields
* Max Health increased by 5%
* Removed +350 Max Health and Mana increase
3. Armor
* Removed +3% Max Health increase
* Complete Plate Set (Plate)
* Removed +5% Max Health increase
4. Cloth Armor
* Added +300 Critical Hit increase
5. Complete Cloth
* Added +500 Critical Hit increase
Vocation
1. Improved the Plant Uproot skill.
* Cast Time 5 sec -] 1.5 sec
* Labor consumed 10 -] 3
* You no longer leave behind footprints.
2. You can now obtain Iron Ore from Stone Piles.
Changed the quantity of Iron Ore obtainable from Fortuna Vein.
Changed files in this update