- Content: Added a 5x5 version of the zeppelin station.
- Content: Added models for the monuments in mission 9.
- Fixed: A number of issues in the German translation. Thanks to MoeGraph for the help!
- Fixed: Building substitutes not evaluated correctly. E.g. in mission 7 you can directly build higher quality houses.
- Fixed: Issue possibly causing links to get lost after last patch.
- Fixed: Mission 7 now also removes potatoes from your ship.
- Fixed: Playing for a long time and then starting a new island causing a huge lag spike for a few seconds.
- Fixed: Removed caching for mining jobs. This was a problem if some workers had tools and the others did not.
- Fixed: Replaced many missing or stub descriptions.
- Fixed: Time staying at 999d... at the beginning of a mission.
- Fixed: When alt-upgrading multiple buildings, buildings under construction are now ignored.
- Gameplay: Reduced the number of priority states from 6 to 4.
- Gameplay: Stockpiling now ignores stockpile priority. Usually you want things to be brought to the nearest stockpile and use the priority for something else.
- Misc/Modding: The suggestions can now be customized for all buildings using SuggestedBuildingsInfo→SuggestedTypes.
- Misc: Added a stage to the all-the-needs objective where you are to buy out all enemy camps and claim the map in the end. Also added tier 4 social buildings.
- Misc: Choosing the "Big map"-scenario in the main menu now takes you to the all-the-needs scenario.
- Misc: Destroying a depot, station etc. now also destroys the hoppers inside of it.
- Misc: Food and drinks in the tooltip are now ordered alphabetically.
- Misc: The claim terrain objective now counts any soil from the given biome.
- Misc: The small horse station now also comes with a crane.
- UI: Removed the follow-button. Instead, clicking on the name/title will now do the trick.
- UI: Replaced sort buttons in the inventory screen with icons.
- UI: The logistics status is no longer shown as a panel. Instead, there is now an icon in the top of the panel that turns orange when something is setup incorrectly.
- UI: The logistics task is now hidden when you select a colonist, saving a line of space.
- UI: The new priority button is also used to toggle disableable (?) buildings like inserters or farms.
- UI: The priority is no longer shown as a panel. Instead, there is now an icon in the top of the panel that shows the current priority. Click on the button to cycle through the priorities.
- UI: Tweaked the sizes of some panels etc.
- Visual: Many items are now thicker than before.
Update notes 25.11.2021-30.11.2021
Update notes via Steam Community
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