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Update notes via Steam Community
Dear Users!
Update news are here from Broken Universe development team.

The second major update, Version 0.11.0, has arrived.πŸŽ‰πŸŽ‰


In this major update, numerous adjustments have been made to the game as a whole, including content additions, level design reorganization, and balance adjustments. We'll give you more details from now on. 😎



πŸš€Patch Summary


New Chapters

The seventh main chapter "Aionios"❄⛄ and the second sub-chapter "Musica"🎼🎹 have been added.
Enjoy a new stage on the ice planet Aionios and the unique music planet Musica!

Level Design Overhaul

Overall, the game time is slightly increased, allowing you to play more comfortably than before, and "0.5x speed" has been added to the double speed function.
Also, the basic game mode has been changed from lasting a given amount of time to eliminating the last monster. Be careful, especially at the end, as there will be many monsters! πŸ› πŸ§±

New Buildings & Fusion Towers & Skills

4 types of buildings have been added up to level 25, and 6 types of fusion towers have also been added. πŸΉπŸ”« Face more colorful monsters with new buildings with unique features.
4 skills have been added up to level 19. πŸ›°βš‘πŸ’₯

New Modules & Items

14 "Unique" grade modules and 6 "Rare" grade limited modules have been added, and a total of 13 items including 10 "4-star" grade items have been added. πŸ§©πŸ’£ New modules are powerful, but often require high resources. Discover your own recipes with new modules. A new mine item that deals damage to shields and stuns monsters has also been added.

Balance

Numerous balance adjustments have been made throughout the game along with the level design overhaul. πŸ“

Tower

The construction cost of fusion towers has increased significantly, most fusion towers have become more powerful, and the efficiency of debuff and support buildings has been significantly increased. Numerous tweaks have also been made to all buildings, including adding or enhancing traits to make them more versatile. Check out the details below.

Skills & Techs

The skills were so powerful that they could easily solve any situation, most of which weakened their performance. Instead, the cooldown has been reduced, and using techs from the support category can still be powerful.
In the mid-to-late game, there was a problem that the difficulty of the game was drastically lowered because the growth rate by tech research was very large, so various techs were adjusted.

Modules & Items

Most of the resources required for modules that increase firepower have been increased, and the options of various modules have been changed so that more diverse modules can be utilized. For items, the durability of wall items has been increased to make them more useful.

Monsters

By further strengthening the characteristics of the monsters in each chapter, it is difficult to solve all situations with only one type of building, and you can easily solve the stage by combining several buildings well. Generally, monsters with high movement speed have high resistance to a single attack, and monsters with high defense have high resistance to range attacks. In addition, player should pay attention to the various abilities of monsters, such as recovering life, avoiding attacks, and reducing damage.

A Whole New Translation

Completely new translations in English and Chinese. πŸ“



πŸ“œv.0.11.0 Full Patch Notes


New Chapters

The seventh main chapter "Aionios" and the second sub-chapter "Musica" have been added.
Challenge 24 new stages on the ice planet Aionios and the unique music planet Musica!



Sub-chapter 2 introduces a new unit type, 'Herd' monsters.
Herd monsters are relatively small and weak, but appear in large numbers and drop 1 resource.




Level Design Overhaul

Now, after the game time is over, player can clear the game only by killing all the monsters.
Additional missions appearing in various special stages must still be completed within the time limit.

In addition, the following changes have been applied to improve the gameplay and solve the part where the progress of the game was too fast. Fields have also been modified for some stages.

  • Stage time increased by 1 minute.
  • Resource acquisition decreased from 12 per second to 8 per second.
  • Monster spawn interval is longer than before.
  • The movement speed of monsters has been increased and readjusted overall.
  • More monsters appear at the end of the stage.
  • Resources are no longer automatically acquired after the last monster appears.
  • After the last monster appears, the movement speed of all monsters increases by 50 and the angry state disappears.


Improved Early Game Flow & Dialogue Changes

2 Special Stages in Chapter 1, and 2 Main Stages in Chapter 2 have been removed to speed up the early game. In addition, the story has been simplified and the amount of dialogue between characters has been significantly reduced.

New Buildings & Fusion Towers

4 new buildings and 6 new fusion towers will be added.



In order to reduce the complexity of the game, three of the existing buildings have been removed, and users who have previously strengthened will receive a full refund upon accessing the game.

New Buildings

  • Flowery Tower (LV.21)
  • Hexa Defender (LV.22)
  • Chain Launcher (LV.23)
  • Rapid Fire (LV.25)

New Fusion Tower

  • Shield Generator (Space Life + Energy Tank)
  • Killing Field (Mine Launcher + Flowery Tower)
  • Devastator (Destroyer + Flowery Tower)
  • Space Defender (Space Life + Hex Defender)
  • Binding Device (Vine Barrier + Chain Launcher)
  • Chain Striker (Crystal Tower + Rapid Fire)

Deleted Buildings

  • Mini Turret (LV.1)
  • Spike Barrier (LV.3)
  • Shield Generator (LV.18)


New Skills

4 new skills have been added.



  • Refractor Pulse (LV.16)
  • Plasma Cannon (LV.17)
  • Angel Guard (LV.18)
  • Dark Energy Beam (LV.19)


New Modules

Unique grade modules are newly added, and a total of 20 new modules have been added.



The newly added rare-grade modules are limited modules and cannot be purchased in the store, and can be acquired only one by one as a clear reward for the new chapter, the second sub-chapter.

New Rare Modules (Limited)

  • Cranberry Core
  • Blueberry Core
  • BlackBerry Core
  • Raspberry Core
  • Platinum Card
  • Diamond Card

New Unique Modules

  • Magic Pipe
  • Infinite Duct Tape
  • Secret Heart
  • Angel Wing
  • Leaf of Life
  • Ancient Sliver
  • Blazing Feather
  • Shimmery Scale
  • Space Distorter
  • Fallen Star
  • Tenacious Root
  • Meteor Drive
  • Ancient Slab
  • Void Generator


New Items

4-star grade items are newly added, and a total of 13 new items have been added.



New 4-star Items

  • Super Glass Wall
  • Titanium wall
  • Laser Shell
  • Energy Shell
  • Mini Bridge
  • Uranium Mine
  • Steel Spike
  • Magma Grill
  • Rapid Freeze Panel

New Mine Item

  • Shock Mine
  • Sonic Mine
  • Flash Mine
  • EMP Mine

Deleted Items

  • Pile of Rocks
  • Sealing Chain
  • Manhole Cover


New Achievements

5 new achievements have been added.

  • Reached level 40!
  • Aionios
  • Musica
  • Unique
  • 4-star


Fusion Tower Balance Changes

Fusion tower construction cost increase has been changed from +25 to +100, and most performance has been improved.

In the past, fusion towers could be built without any major restrictions, so playing as a fusion tower was almost forced towards the second half. Therefore, the cost per number of fusion towers has been increased to make it more efficient to build a limited number of fusion towers, and performance has been improved accordingly. Each time you build a fusion tower, the cost of the next fusion tower increases significantly, so the order in which you build the necessary fusion towers becomes even more important.

Language Support

Completely new translations in English and Chinese.

Changes

  • Removed "Skill Animation" from the game. In the past, the animation skip option was provided separately, but the skill animation did not match the sense of play of the game, so we decided to completely delete it.


Improvements

  • Skip tutorial stages now can take rewards.
  • The graphics of water on each planet has been improved.
  • The visibility of the damage display has been improved.
  • "0.5x speed" has been added to the game speed function.
  • Now, the drone produce button is always dimmed when the drone is at maximum quantity.
  • In the monster appearance timeline, the number of monsters appearing with the shield active is displayed in blue.
  • A new shortcut("T") has been added for the "Monster Appearance Info" button in the stage selection screen.


Balance

    General

  • Wild Difficulty
    Monster HP: +20+50% β†’ +0+40%
    Monster SPD: +25 β†’ +50
  • Boss Stage
    Boss's first skill use time: 15 seconds β†’ 25 seconds
  • Buildings
    Shield recovery: 4+4% β†’ 3+4%
  • Shields now recover 2 seconds after last damage taken.
  • The Shield DEF of all monsters has been reduced by half.
  • Enraged monsters now have a significantly reduced collision size, making them less disruptive to other monsters' paths.
  • Attacks that take the form of "Damage Over Time" are no longer treated as "Range" attacks, and are not affected by damage resistances like "Range Attack Resistance". Of course, since it is not a "Single" attack, it is not affected by the "Single attack resistance" effect, only effects such as "Damage reduction" and "Damage limit". Going forward, these attack types will be treated as "General" attack types, and the following items will use this new type:
    <Buildings>
    Flame Throwers' lasting damage
    Heat Laser Turrets' lasting damage
    Hellfire Cannons' lasting damage
    <Skills>
    Burning Blast
    <Items>
    Pile of Tacks
    Poorly-Made Panel
    Rusty Barbed Wire
    Electric Trap
    Fire Panel
    High Voltage Puddle
    <Monsters>
    Rafflesias' poison
    Desert Cobras' lasting damage
    Alpacas' spitting
    <Field Elements>
    Venom Sac
    Tumbleweed
    Mystery Square
    Ammo Boxs' lasting damage
  • "Additional damage" is always added damage ignoring defense, and will not be affected by damage resistance. On the other hand, in cases such as "Increased damage to large monsters", it is treated as "Increased damage" rather than additional damage, and is affected by damage resistance. The following items have additional damage effects.
    <Building>
    Crystal Tower
    Energy Ball
    Flowery Tower
    Shockwave Generator
    Chaos Ball
    Plasma Emitter
    <Monsters>
    Maracas
    Accordion
    Clarinet
    Speaker
  • Exchange panel
    Item card price: 3,000 gold β†’ 4,000 gold
  • Planet Citiny
    Resources required to achieve Stars: 2400 β†’ 1200
  • Citiny Stage 3
    Forbidden Challenge Mode: "Restriction" added
  • Citiny Stage 5
    Forbidden Challenge Mode: Removed "Restriction"
  • Citiny Stage 6
    Forbidden Challenge Mode: Removed "Restriction"
  • Citiny Stage 9
    Forbidden Challenge Mode: Removed "Restriction"




    building

  • Dual Turret
    Unlock Level: 2 β†’ 1
    HP: 275/340/390 β†’ 240/300/360
    ATK: 12/15/18 β†’ 10/12/14
    Range: 200/210/220 β†’ 250/275/300
    Knockback: 10 β†’ 5
    +3 Enhancement: Delay -10 β†’ Knockback +5
    +4 Enhancement: Range +25 β†’ ATK +1
    +5 Enhancement: PEN +2 β†’ Delay -10
  • Iron Cannon
    ATK: 18/24/28 β†’ 20/26/30
    Minimum projectile flight time: 0.7 β†’ 0.6 sec
  • Pinpoint Striker
    PEN: 8/9/10 β†’ 6/7/8
  • Laser Turret
    PEN: 5/6/7 β†’ 5/7/9
    Delay: 325 β†’ 300
  • Vine Barrier
    Unlock Level: 2 β†’ 3
  • Magnetic Pulsar
    PEN: 12/16/20 β†’ 14/18/22
    ATK and PEN reduction: 3 β†’ 2
  • Shockwave Generator
    ATK: 5 β†’ 1
    PEN: 15/20/25 β†’ 10/15/20
    Delay: 250 β†’ 300
    Changed to apply additional damage only to HP
  • Frozen Silo
    ATK: 5/5/5 β†’ 5/7/9
    PEN: 10 β†’ 15
    Effect duration: 3.5 β†’ 6 sec
    Added ability: Damage dealt equal to 1% of target's current HP. Does not apply below 50% HP.
    +4 Enhancement: Effect duration +0.5 β†’ Effect duration +2 sec
  • Mine Launcher
    ATK: 16/22/26 β†’ 18/24/28
    Knockback: 20 β†’ 25
  • Flame Thrower
    ATK: 6/7/8 β†’ 8/9/10
    PEN: 0 β†’ 15
    Lasting damage: 20%/30%/40% of ATK β†’ 20%/25%/30% of ATK
    +5 Enhancement: Lasting damage +10% β†’ Lasting damage +5%
  • Missile Launcher
    Resource: 140 β†’ 150
    ATK: 24/32/38 β†’ 26/34/40
    Delay: 400 β†’ 375
  • Space Life
    Resource: 110 β†’ 100
  • Crystal Tower
    ATK: 5/7/9/ β†’ 7/7/7
    PEN: 12/18/22 β†’ 12/16/20
    Attack range: 50W β†’ 70W
    Added ability: Deals additional damage worth 25%/30%/35% of PEN
  • Power Gun
    Resource: 125 β†’ 140
    ATK: 40/50/60 β†’ 35/45/55
    PEN: 4/6/8 β†’ 10/10/10
    Delay: 275 β†’ 300
  • Plasma Core
    Resource: 100 β†’ 90
  • Lightning Crystal
    ATK: 20/25/30 β†’ 16/18/20
    PEN: 5/7/9 β†’ 16/22/28
    Stun duration: 1 β†’ 0.5 sec
  • Energy Ball
    Resource: 90 β†’ 100
    ATK: 3/4/5 β†’ 1/3/5
    PEN: 10/15/20 β†’ 20/20/20
    Delay: 250 β†’ 300
    Range: 375/375/375 β†’ 325/350/375
    Added ability: Deals additional damage worth 10%/15%/20% of PEN
    Added ability: 65% reduced damage to large monsters
    +1/+3 Enhancement: ATK +1 β†’ Knockback +25
    +5 Enhancement: Knockback +50 β†’ PEN +5
  • High Frequency Generator
    Resource: 110 β†’ 120
    ATK: 3/4/5 β†’ 10/10/10
    Effect duration: 3 β†’ 8 sec
    +4 Enhancement: Effect duration +1 β†’ Effect duration +2 sec
  • Air Blaster
    Resource: 140 β†’ 150
    ATK: 13/17/20 β†’ 16/18/20
    PEN: 3/4/5 β†’ 5/10/15
  • Ion Cannon
    Resource: 150 β†’ 160
    HP: 300/380/440 β†’ 340/420/500
    DEF: 12 β†’ 10
    Delay: 300 β†’ 325
    ATK: 13/16/19 β†’ 13/15/17
    PEN: 15/18/21 β†’ 15/25/35
    Range: 475/475/475 β†’ 425/450/475
    Damage to large monsters: +150% β†’ +200%
  • Destroyer
    ATK: 24/32/38 β†’ 26/34/40
    Delay: 450 β†’ 400
    Firing Inaccuracy: 1.75 β†’ 2.25
  • Energy Tank
    Resource: 120 β†’ 100
    Shield: 175/200/225 β†’ 125/150/175
  • Vulcan Cannon
    HP: 540 β†’ 500
    ATK: 30 β†’ 36
  • Multi-Laser Turret
    ATK: 16 β†’ 20
    PEN: 12 β†’ 15
    Delay: 350 β†’ 300
  • Magnetic Barrier
    HP: 150 β†’ 250
    Shield: 250 β†’ 200
    DEF: 2 β†’ 5
    PEN: 20 β†’ 30
    ATK and PEN reduction: 3 β†’ 2
    Added ability: Counterattacks a nearby target with [DEF+5] of ATK
  • Freezing Cannon
    PEN: 10 β†’ 20
    Effect duration: 4 β†’ 8 sec
    Minimum projectile flight time: 0.9 β†’ 0.7 sec
    Added ability: Deals additional damage worth 3% of target's current HP. Won't activate if target's current HP is under 50%.
  • Hellfire Cannon
    Minimum projectile flight time: 0.7 β†’ 0.6 sec
  • Heat Laser Turret
    PEN: 10 β†’ 20
    Delay: 350 β†’ 325
  • Guided Rocket Launcher
    PEN: 5 β†’ 8
    Minimum projectile flight time: 2 β†’ 1.75 sec
  • Freezing Rifle Turret
    HP: 660 β†’ 500
    ATK: 35 β†’ 25
    PEN: 0 β†’ 25
    SPD decrease: 60% β†’ 70%
    Delay increase: 25% β†’ 30%
    Added ability: Deals additional damage worth 1% of target's current HP. Won't activate if target's current HP is under 50%.
  • Mega Cannon
    HP: 630 β†’ 650
    ATK: 70 β†’ 65
  • Magnetic Pulser EX
    ATK: 12 β†’ 14
    PEN: 22 β†’ 30
    ATK and PEN reduction: 2 β†’ 1
  • Storm Blower
    Delay: 400 β†’ 600
    PEN: 20 β†’ 35
    Interval stun effect: 5 β†’ 4 sec
  • Chaos Ball
    HP: 660 β†’ 600
    ATK: 20 β†’ 25
    PEN: 15 β†’ 25
    Added ability: Deals additional damage worth 25% of PEN
  • Gravity Sphere
    HP: 670 β†’ 650
    ATK: 22 β†’ 24
    PEN: 12 β†’ 30
    Delay: 400 β†’ 350
    Range: 375 β†’ 425
    Sub projectile PEN ratio: 50% β†’ 100%
    Added ability: 100% additional Damage to self-destruct monsters
  • Plasma Cannon
    HP: 700 β†’ 600
    DEF: 3 β†’ 5
    ATK: 55 β†’ 85
    Attack range: 100R β†’ 50R
    Delay: 450 β†’ 550
    Range: 475 β†’ 500
    ATK increase: 25% β†’ 35%
    Effect duration: 5 β†’ 15 sec
  • Armor Breaker
    ATK: 15 β†’ 20
    PEN: 25 β†’ 30
    Attack range: 70R β†’ 100R
    Delay: 325 β†’ 300
    Effect duration: 2.5 β†’ 10 sec
    Added ability: 50% reduced damage to large monsters
  • Plasma Rain
    HP: 375 β†’ 325
    DEF: 4 β†’ 5
    Shield DEF: 8 β†’ 10
    PEN: 30 β†’ 20
    Delay: 350 β†’ 450
    Additional damage: 30% of PEN β†’ 50% of PEN

    Skills

  • Precision Cannon
    Damage: 70 β†’ 40
    Cooltime: 50 β†’ 40 sec
  • Recovery Beam
    Recovery amount: 300 β†’ 200
    Cooltime: 45 β†’ 35 sec
  • Bomb Drop
    Damage: 50 β†’ 25
    Cooltime: 50 β†’ 40 sec
  • Overdrive
    Damage increase: 8+30% β†’ 3+30%
    Power: 45 β†’ 50
  • Oxidation Beam
    SPD decrease: 70% β†’ 60%
    Cooltime: 45 β†’ 40 sec
  • Accelerator Pulse
    Power: 45 β†’ 50
  • Decomposition Laser
    Damage: 120 β†’ 80
    +5 Enhancement: Damage +40 β†’ Damage +20
    Cooltime: 60 β†’ 45 sec
  • Nano Bio Beam
    Recovery per second: 60 β†’ 45
    +1/+2/+3 Enhancement: Heal +10 β†’ Heal +5
    Cooltime: 50 β†’ 40 sec
  • Shockwave Missile
    Damage: 50 β†’ 20
    Stun duration: 4 β†’ 5 sec
  • Burning Blast
    Damage: 20 β†’ 8
    Enhancement +5: Damage +10 β†’ Damage +2
    Cooltime: 60 β†’ 50 sec
  • Energy Pulse
    Power: 55 β†’ 65
    Cooltime: 50 β†’ 45 sec
  • Textile Bomb
    Cooltime: 50 β†’ 45 sec
  • Energy Cube Drop
    Damage: 30 β†’ 20
    Cooltime: 40 β†’ 30 sec
  • Impact Cannon
    Damage: 40 β†’ 15
    Stun duration: 4 β†’ 5 sec
    Cooltime: 60 β†’ 50 sec

    Techs

  • Physical Attack I/II/III/IV
    ATK increase: 1/1/2/2 β†’ 1/1/1/1
  • Energy Attack I/II/III/IV
    ATK increase: 1/1/2/2 β†’ 1/1/1/1
  • Penetration I/II/III/IV
    PEN increase: 1/1/2/2 β†’ 1/1/1/1
  • Delay Reduction I/II/III
    Delay reduction: 10/10/5 β†’ 5/5/5
  • Shield Damage I/II
    Damage increase: 15/15 β†’ 10/10
  • Defense I/II/III
    DEF increase: 2/2/4 β†’ 2/2/2
  • Emergency Shield
    Duration: 3 β†’ 5 sec
  • Core Shield
    Duration: 3 β†’ 5 sec
  • Construction Speed ​​I/II/III
    Build Speed ​​Increase: 20%/20%/20% β†’ 20%/20%/10%
  • Building Repair I/II/III
    Repair speed increase: 10%/10%/10% β†’ 10%/10%/5%
  • Construction Shield
    Duration: 3 β†’ 5 sec
  • Start Resources I/II/III/IV
    Resource increase: 100/125/150/175 β†’ 75/100/125/150
  • Cooldown
    Skill Cooltime Reduction: 20% β†’ 25%

    Modules

  • Fuel Provider
    Resource: +15 β†’ +20
  • Chrome Bearing
    HP: -25 β†’ -40
  • Cheap Barrier
    HP: +60 β†’ +50
    Added Option: DEF +1
  • Battle Microchip
    Resource: +10 β†’ +15
    ATK: +2 β†’ -2
    PEN: +2 β†’ +6
  • Wave Reader
    Resource: +20 β†’ +25
  • Signal Booster
    Resource: +10 β†’ +15
    Added Option: Delay -5%
  • Energy Emitter
    Shield Recovery: +7 β†’ +5
    Added Option: Shield +10
  • Weakness Analyzer
    Resource: +20 β†’ +25
    PEN: +5 β†’ +4
  • Fuel Rod
    Added Option: ATK -2
  • Nanoparticle protective film
    Shield Recovery: +5 β†’ +10
  • Prism Plus
    Shield: +30 β†’ +25
    Removed Option: Shield DEF +5
    Added Option: ATK -2
    Added Option: ATK -10%
    Added Option: PEN +10
  • Golden Ring
    Range: +75 β†’ +50
    Added Option: ATK +5
    Added Option: PEN -5
  • Pineapple Chip
    HP: -100 β†’ -75
  • Mango Chip
    HP Recovery: +20 β†’ +25
  • Kiwi Chip
    Removed Option: Range -50
    Added Option: PEN -5
  • Inverse Circuit
    Resource: +20 β†’ +25
    Removed Option: Shield -50
    Removed Option: Shield Recovery +10
    Added Option: ATK +8
    Added Option: Delay +20%
  • Positron Inductor
    Resource: +30 β†’ +25
  • Ion Beam
    Resource: +30 β†’ +40
  • Prism Prime
    Resource: +45 β†’ +50
    Removed Option: Shield DEF +7
    Added Option: ATK -3
    Added Option: ATK -20%
    Added Option: PEN +20
  • Particle Accelerator
    Resource: +40 β†’ +50
    Removed Option: PEN -2
    Added Option: Delay -5%

    Item

  • Cardboard Wall
    HP: 50 β†’ 120
  • Wooden Wall
    HP: 150 β†’ 300
  • Styrofoam Wall
    HP: 80 β†’ 160
  • Plastic Wall
    HP: 200 β†’ 350
  • Resin Wall
    HP: 120 β†’ 200
  • Concrete Wall
    HP: 280 β†’ 380

    Chapter 1

  • Angry Parrot
    Removed the Coconut Field object force activation function from the Earthquake skill.
  • Rage Elephant
    Water cannon effect duration: 8 β†’ 10 sec
  • Frog
    HP: 40 β†’ 35
    ATK: 18 β†’ 16
    Added Ability: 25% resistance to single attacks
  • Coconut
    HP: 35 β†’ 30
    Added Ability: 25% resistance to range attacks
  • Rafflesia
    HP: 95 β†’ 100
    Skill interval: 5 to 10 β†’ 4 to 12 sec
    Other monsters can pass through while Poison skill is used
  • Angry Parrot
    Skill interval: 8 to 10 β†’ 8 to 12 sec
  • Burning Corn
    Skill interval: 7 to 9 β†’ 6 to 10 sec
  • Hippo
    ATK: 100 β†’ 90
  • Palm Tree
    Activation interval: 30 β†’ 40 sec

    Chapter 2

  • Ostrich Egg
    Level: 5 β†’ 4
    DEF: 12 β†’ 10
    Added ability: 50% resistance to range attacks
  • Ground Pangolin
    HP: 40 β†’ 35
    Added Ability: 50% resistance to range attacks
  • Rhino
    ATK: 110 β†’ 90
    PEN: 15 β†’ 10
    Horn fire ATK: 80% β†’ 75%
    Skill interval: 7 to 10 β†’ 6 to 14 sec
  • Gazelle
    HP: 100 β†’ 80
    Added ability: 50% resistance to single attack
    Skill interval: 5 to 6 β†’ 3 to 10 sec
  • Baobab
    Level: 10 β†’ 9
    HP: 1500 β†’ 1400
    ATK: 130 β†’ 110
    Cannon ATK: 80% β†’ 75%
    Skill interval: 7 to 10 β†’ 6 to 14 sec
  • Rage Elephant
    Skill interval: 8 to 10 β†’ 6 to 12 sec
  • Greedy Ostrich
    Skill interval: 8 to 10 β†’ 6 to 12 sec
  • Meerkat Den
    Activation interval: 30 β†’ 40 sec
  • Bushy Reeds
    Activation interval: 40 β†’ 50 sec
  • Tumbleweed
    Damage per second: 20 β†’ 16
  • Debris
    Irradiation time: 15 β†’ 20 sec
  • Giant Ostrich Egg
    DEF: 10 β†’ 8

    Chapter 3

  • Shrimp
    Level: 5 β†’ 6
    HP: 70 β†’ 75
    ATK: 23 β†’ 25
  • Crab
    HP: 75 β†’ 60
    Added ability: 50% resistance to range attacks
  • Bomb Scollop
    Added ability: 50% resistance to range attacks
  • Meca Snail
    HP: 50 β†’ 55
    ATK: 33 β†’ 30
    Added Ability: 50% resistance to single attack
  • Conch
    HP: 60 β†’ 50
    Added ability: 50% resistance to range attacks
    Skill interval: 6 to 11 β†’ 5 to 15 sec
  • Squid
    HP: 100 β†’ 110
    Ink duration: 12 β†’ 18 sec
  • Clownfish
    HP: 120 β†’ 100
    Added ability: 50% resistance to single attack
  • Blue Whale
    HP: 1500 β†’ 1400
    DEF: 10 β†’ 12
    ATK: 100 β†’ 90
    Shrimp summon amount: 5 β†’ 4
    Skill interval: 5 to 8 β†’ 4 to 12 sec
  • Tortoise
    ATK: 130 β†’ 120
    Skill interval: 8 to 11 β†’ 6 to 14 sec
  • Jellyfish
    Electric discharge chance: 40% β†’ 25%
  • Captain Octopus
    Skill interval: 6 to 8 β†’ 5 to 10 sec
  • B2-Stingray
    Skill interval: 6 to 8 β†’ 5 to 10 sec
    Stingray monster summon amount: 8 β†’ 5
    Aimed shot damage: 400 β†’ 300
  • Fountain
    Activation interval: 25 β†’ 30 sec
  • Tentacle Chest
    Activation interval: 40 β†’ 45 sec

    Chapter 4

  • Kangaroo Rat
    HP: 60 β†’ 45
    DEF: 2 β†’ 4
    Ability change: 50% resistance to range attacks β†’ 75% resistance to single attacks
  • Cactus
    HP: 70 β†’ 50
    DEF: 6 β†’ 10
    HP recovery: 20 per β†’ 15 per sec
  • Unstable Power Unit
    HP: 45 β†’ 50
    Added ability: 50% resistance to range attacks
  • Desert Cobra
    HP: 145 β†’ 105
    DEF: 2 β†’ 3
    ATK: 20 β†’ 18
    Lasting damage duration: 5 β†’ 4 sec
    Added ability: 50% resistance to single attack
  • Desert Spider
    HP: 120 β†’ 125
    DEF: 5 β†’ 3
    Skill interval: 4 to 8 β†’ 4 to 10 sec
  • Fennec Fox
    Level: 11 β†’ 13
    HP: 130 β†’ 140
    DEF: 5 β†’ 6
    PEN: 5 β†’ 8
  • Thorny Devil
    HP: 100 β†’ 90
    Added ability: 50% resistance to range attacks
  • Scorpion
    Skill interval: 6 to 8 β†’ 4 to 12 sec
  • Armadillo
    HP: 80 β†’ 70
    Added ability: 75% resistance to range attacks
    Skill interval: 5 to 9 β†’ 6 to 14 sec
  • Camel
    ATK: 155 β†’ 140
  • Hedgehog
    ATK: 150 β†’ 125
    Skill interval: 9 to 12 β†’ 6 to 14 sec
  • Old Work Robot
    Healing ability: 60% of HP β†’ 50% of HP
    Added ability: 50% resistance to range attacks
    Skill interval: 6 to 8 β†’ 4 to 12 sec
  • Old Guard Robot
    Healing ability: 60% of HP β†’ 50% of HP
    Added ability: 50% resistance to range attacks
    Skill interval: 6 to 8 β†’ 4 to 12 sec
  • Cactus Camel
    Skill interval: 8 to 10 β†’ 6 to 14 sec
  • Defender
    Skill interval: 8 to 10 β†’ 6 to 14 sec
    Enhancement beam SPD increase: 125 β†’ 100
    Enhancement beam HP recovery: 30 per β†’ 20 per sec
    Recovery field recovery amount: 60 per β†’ 50 per sec
  • Jar
    Activation interval: 30 β†’ 40 sec
  • Arrow Trap
    ATK: 15 β†’ 10
    PEN: 20 β†’ 35
  • Defense System
    PEN: 30 β†’ 35
  • Sandstorm
    ATK reduction: 10 β†’ 8

    Chapter 5

  • Ladybug
    HP: 90 β†’ 70
    Added ability: 50% resistance to range attacks
  • AloeX3
    HP: 85 β†’ 95
  • Aloe
    HP: 45 β†’ 35
    ATK: 13 β†’ 10
  • Bee
    ATK: 23 β†’ 22
  • Polluted Glitter
    HP: 90 β†’ 110
    Collision size: 0.18 β†’ 0.15
  • Goblin Fire
    HP: 110 β†’ 90
    Added ability: Recover 10 HP per sec
    Skill interval: 6 to 10 β†’ 4 to 14 sec
  • Firefly
    HP: 105 β†’ 100
    DEF: 15 β†’ 5
    ATK: 8 β†’ 9
    Attack bouncing ability: Reduces ATK and PEN by 2 per bounce
    Added ability: 75% resistance to single attack
  • Morpho
    Level: 16 β†’ 17
    HP: 140 β†’ 150
    DEF: 7 β†’ 5
    ATK: 19 β†’ 20
    Buff duration: 5 β†’ 7 sec
    Skill interval: 5 to 9 β†’ 5 to 10 sec
  • Beetle
    HP: 110 β†’ 90
    PEN: 12 β†’ 10
    Added ability: 75% resistance to range attacks
    Skill interval: 4 to 6 β†’ 4 to 8 sec
  • Elk
    ATK: 180 β†’ 140
    PEN: 0 β†’ 20
  • Hawk Moth
    Level: 17 β†’ 15
    HP: 65 β†’ 80
    DEF: 1 β†’ 5
    ATK: 27 β†’ 25
    Evasion ability: Evade every 1 β†’ Evade every 1.5 sec
  • Monster Tree
    HP: 2400 β†’ 2000
    DEF: 22 β†’ 24
    ATK: 175 β†’ 160
    Skill summon amount: 6 β†’ 3
    Skill interval: 5 to 8 β†’ 4 to 12 sec
  • Spaceshroom
    Skill interval: 9 to 11 β†’ 6 to 14 sec
  • Pond of Solace
    Skill interval: 8 to 10 β†’ 6 to 14 sec
  • Honeycomb
    Activation interval: 30 β†’ 40 sec
  • Binder Vine
    Damage: 12 β†’ 20
    Duration: 15 β†’ 12 sec
  • Solar Flower
    ATK: 40 β†’ 35
  • Toxic Slime
    Activation interval: 30 β†’ 40 sec
  • Big Toxic Slime
    HP: 150 β†’ 200
  • Small Toxic Slime
    HP: 75 β†’ 100
  • Moonlight
    Activation interval: 40 β†’ 50 sec

    Chapter 6

  • Marmot
    Level: 11 β†’ 12
    HP: 90 β†’ 100
    ATK: 25 β†’ 28
    Area Attack Resistance: 75% β†’ 50%
    Skill interval: 6 to 10 β†’ 5 to 15 sec
  • Ili Pikas
    Ability change: 75% resistance to range attacks β†’ 75% resistance to single attacks
  • Mine Bot
    HP: 60 β†’ 65
    Added ability: 50% resistance to range attacks
  • Highland Bush
    HP: 100 β†’ 110
    DEF: 35 β†’ 40
    DEF reduction when attacking: 20 β†’ 25
  • Mountain Goat
    Level: 15 β†’ 17
    HP: 135 β†’ 150
    ATK: 38 β†’ 40
    Charge ATK: 200% β†’ 150%
    Skill interval: 5 to 13 β†’ 4 to 16 sec
  • Alpaca
    Level: 16 β†’ 15
    HP: 175 β†’ 160
    Skill interval: 4 to 6 β†’ 3 to 9 sec
  • Monal
    HP: 220 β†’ 190
    DEF: 3 β†’ 6
    Added ability: 50% resistance to range attacks
    Added ability: Recover 5 HP per sec
    Skill interval: 6 to 9 β†’ 5 to 15 sec
  • Jaguar
    Level: 19 β†’ 20
    HP: 130 β†’ 110
    ATK: 34 β†’ 32
    Added ability: 75% resistance to single attack
  • Rock Golem
    Level: 20 β†’ 21
    HP: 50 β†’ 75
    DEF: 35 β†’ 10
    Ability change: Ignore damage below 15 β†’ Reduce damage taken to HP by 25
  • Dead Tree
    ATK: 185 β†’ 160
    PEN: 0 β†’ 10
  • Giant Panda
    HP: 3100 β†’ 3200
    ATK: 135 β†’ 130
    Skill interval: 8 to 11 β†’ 6 to 14 sec
  • Super Alpaca
    HP: 6000 β†’ 5000
    Skill interval: 7 to 10 β†’ 6 to 14 sec
  • King Ibex
    Skill interval: 9 to 12 β†’ 10 to 18 sec
    Rockfall skill ATK: 30 β†’ 40
    Rockfall skill PEN: 15 β†’ 10
    Stone pile HP: 75 β†’ 25
    Stone pile creation: 4 β†’ 3
  • Alphagod
    Skill interval: 8 to 10 β†’ 6 to 16 sec
  • Ammo Box
    ATK: 100 β†’ 80
  • Hollow Tree Stump
    Activation interval: 30 β†’ 45 sec
  • Magazine
    Activation interval: 30 β†’ 45 sec

    Sub Chapter 1

  • Tire
    HP: 50 β†’ 45
    ATK: 27 β†’ 26
    Added ability: 75% resistance to single attack
  • Soda Can
    HP: 55 β†’ 60
    DEF: 35 β†’ 30
    ATK: 23 β†’ 25
    PEN: 4 β†’ 5
    Delay: 110 β†’ 100
    Acid Damage: ATK 50% β†’ ATK 100%
  • Umbrella
    HP: 95 β†’ 100
    ATK: 23 β†’ 25
    PEN: 15 β†’ 10
    Added ability: 50% resistance to single attack
    Skill interval: 6 to 8 β†’ 4 to 14 sec
  • Traffic Cone
    DEF: 30 β†’ 20
    PEN: 6 β†’ 5
    Added ability: Reduces Damage taken to HP by 5
  • Iced Americano
    HP: 170 β†’ 160
    DEF: 0 β†’ 1
  • Pigeon
    ATK: 23 β†’ 22
    PEN: 8 β†’ 12
    Delay: 65 β†’ 70
  • Liquid Cat
    Level: 15 β†’ 13
    DEF: 2 β†’ 1
    Added ability: Recover 10 HP per sec
    Skill interval: 8 to 10 β†’ 6 to 14 sec
  • Hot Chocolate
    Level: 13 β†’ 15
    HP: 150 β†’ 180
    DEF: 10 β†’ 8
    ATK: 30 β†’ 35
    Delay: 175 β†’ 150
    Hot chocolate sprinkle damage: ATK 70% β†’ ATK 75%
    Skill interval: 5 to 8 β†’ 6 to 14 sec
  • Wireless Earphone
    Level: 13 β†’ 14
    HP: 150 β†’ 125
    ATK: 16 β†’ 15
    Added ability: 50% resistance to single attack
  • Smartphone
    Level: 15 β†’ 17
    HP: 160 β†’ 150
    DEF: 4 β†’ 10
    Electric discharge ATK: 200% β†’ 100%
    Electric discharge stun duration: 1.5 β†’ 2 sec
  • Cash Machine
    HP: 150 β†’ 120
    DEF: 25 β†’ 30
    Added Ability: 75% resistance to range attacks
  • Angry Emoji
    HP: 40 β†’ 50
    Range attack resistance: 90% β†’ 80%
  • Shredded Sparrow
    HP: 2250 β†’ 2300
    ATK: 120 β†’ 110
    Skill interval: 8 to 11 β†’ 4 to 14 sec
  • Bus
    ATK: 180 β†’ 150
  • Hotdog Stand
    HP: 3800 β†’ 3400
    DEF: 18 β†’ 20
    Hotdog firing ATK: 50% β†’ 25%
    Hotdog firing PEN: 15 β†’ 30
    Skill interval: 10 to 14 β†’ 8 to 16 sec
  • J-Phone
    Smartphone summon amount: 8 β†’ 6
    Skill interval: 8 to 10 β†’ 8 to 18 sec
  • Railroad Tunnel
    Damage to large monsters: 25% of max HP β†’ 20% of max HP
    Large monsters no longer take damage in a row when many trains pass at once.
  • Subway Entrance
    Activation interval: 40 β†’ 50 sec
  • Vending Machine
    Activation interval: 30 β†’ 40 sec
  • Fire Hydrant
    ATK: 40 β†’ 35
  • Sprinkler
    ATK: 35 β†’ 30
  • ATM
    ATK: 12 β†’ 10
  • Security Camera
    ATK: 75 β†’ 60
  • Rainy
    ATK reduction: 5 β†’ 2
  • Foggy
    Range reduction: 30% β†’ 25%


Fix bugs

  • Fixed the issue where damage calculation was incorrect when unit with shield.
  • Fixed the issue where the damage calculation was incorrect when "Shockwave Generator" was attacking multiple targets at the same time.
  • Fixed the issue where the [Increased damage to self-destruct monsters] effect was applied as the [Increased damage to large monsters] effect.
  • Fixed the issue where monsters were intermittently summoned one by one when summoned.
  • Fixed an issue where the Fusion Tower could not be removed.
  • Fixed the issue where "0" damage was displayed when clearing a stage.
  • Fixed the issue where monsters were summoned to the wrong location when summoned from field elements.
  • Fixed an issue where some terrain outlines were rendered incorrectly.
  • Fixed an issue where props were placed incorrectly on some stages.
  • Fixed the issue where there were unconstructable terrain in some wall locations in Chapter 1, Special Stage 1.
  • Fixed the issue where monsters could not move due to some terrain issues in Chapter 4, Stage 7.
  • Fixed the issue where the monster appearance timeline was not displayed properly in the "Interdimensional Travel" stage.
  • Fixed the issue where the effects were displayed incorrectly when the "Old Work Robot" and "Old Guard Robot" monsters were destroyed.
  • Fixed the issue where an effect afterimage was left when the "Polluted Glitter" monster died.
  • Fixed the issue where "Rockslide" was rendered abnormally.
  • Fixed the issue where the already used "Old Auto Turret" was activated again by the skill of the "Alphagod" boss.
  • Fixed the issue where the effect was displayed incorrectly when the "Bus" monster dies.
  • Fixed the issue where, when constructing a building with the skill effect of "Building Drop", the effect of the skill "Stabilize" was not applied and various construction related achievements were not achieved.
  • Fixed the issue where the item "Poorly-Made Panel" could not be used.
  • Fixed the issue where the [OK] button was displayed in an inactive state when clicking an item in a sub-chapter.
  • Fixed the issue where the building slot registration button did not work properly under certain circumstances.
  • Fixed the issue where [EMPTY] was displayed incorrectly on the module information screen intermittently.
  • Fixed the issue where buildings that had not yet been unlocked were displayed as "Not enhanced enough" in the fusion tower information.
  • Fixed the issue where the fusion tower information could not be viewed when opening the building information popup in the level up popup.




Thank you for enjoying the game πŸ’– and feedback is always welcome. 😊
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