This update contains the following:
DLSS updated to 2.3.1 which includes better visuals + new sharpening option.
Added AMD FidelityFX Super Resolution (FSR).
You can now enable FSR + Sharpening for extra peformance during Ray Tracing or on lower spec PC's.
Unreal engine upgrade to 4.27.1
This includes:
More general optimizations
Ray Tracing optimisations
More general stability
Unfortunately it means a large patch, however this also prepares us for the black labyrinth DLC.
Other fixes
-You can now run the game in exclusive Fullscreen in DX12.
-Final boss level visual fix when save/loading.
-Fixed up inconsistent ray traced enemy shadows.
-Fixed lifts being offset occasionally .
-Volumetric fog more optimized, should give a decent frame boost.
-Celestial claw lighting fixed, planets+suns now give off lights/shadows.
-Fixed issue with portal location UI in gateway when loading a game.
-Fixed many minor level issues.
-Other minor misc fixes.
BUILD 2241 - 24 November 2021
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update