this month we'd like to make some major adjustments to the game.
Among other things, these changes prevent the boring high-score strategy of "Guildinizing" (Defeating all opponents on the level except for one weak opponent and then wait until you have played all guilds from your deck - Recruiting always gave a lot of points). We also tried to make the game more enjoyable. Bosses should now feel more like bosses and less like plain noise.
System:
- Adjusted the animation when meistering. The meister is no longer seen in the middle of the battlefield while the original unit is still transforming. 
 
- Some probabilities were adjusted.
 
- The gold received after a session was decreased.
 
- The experience points received after a session were increased.
High Score Calculation:
- NEW: Score for conquering a level in just one turn: +200 points
 
- ADJUSTED: Recruiting heroes no longer gives points when replacing a hero with a guild.
 
- ADJUSTED: The bonus points were greatly decreased.
 
- Score for recruiting: Now +200 points 
 
- Score for conquering the Tower: Now +2,500 points
 
- Score for defeating a normal opponent: Now +300 points
 
- Score for a "Perfect Kill" (Bring a unit to exactly 0 health): Now +250 points 
 
- Score for defeating Irel'la: Now +600 points 
 
- Score for defeating Leo'polio: Now +650 points
 
- Score for defeating Mag'cha: Now +750 points 
 
- Score for defeating Aphradim: Now +900 points  
 
Cards:
- NEW: Sakurai, The Host (Via Bonus Code "SAKURAI")
 
 
- Adler, Pitch Black Swings: Levels: (5->8)=> (6->8)
 
- Alice, Purified Soul: Soul Cost: 25=> 32; Attack Strength:15=> 14; Maximum Health:14=> 15
 
- Grimm, The Judge: Levels: (5->8)=> (4->7)
 
- Jina, Nullificator: Levels: (2->4)=> (1->3)
 
- Para, Golden Courier: Maximum Health: 6=> 7; Levels:(4->7)=> (4->6)
 
- Sato, The Emperor: Attack Strength: 11=> 10
 
- Seki, BEdAM Research Team: Maximum Health: 5=> 6; Levels:(4->7)=> (5->7)
 
- Talem, Archer of the Erdu Tribe: Levels: (4->8)=> (5->8)
 
- Yeramias, Lightborne: Levels: (4->7)=> (5->8)
 
 
- Aphradim, Demonic King: Maximum Health: 32=> 35
 
- Banshee: Attack Strength: 5=> 6
 
- Djinn: Attack Strength: 6=> 5
 
- Irel'la, King's Bodyguard: Attack Strength: 15=> 14; Maximum Health:20=> 18
 
- Irel'la, Dreaming Dancer: Maximum Health: 20=> 22
 
- Leo'polio, King's Bodyguard: Attack Strength: 12=> 11
 
- Leo'polio, Luminary of Glacaesmus: Attack Strength: 25-> 14; Maximum Health:20=> 25
 
- Mag'cha, King's Bodyguard: Attack Strength: 17=> 19; Maximum Health:24=> 28
 
- Mag'cha, Unstoppable Force: Maximum Health: 30=> 32
With best regards
Tim "Beatless" B., Director of Not Another Dungeon?!
P.S.:Thank you for all of your feedback! We are working at full speed on making Not Another Dungeon?! a better experience for everyone. With the next big update (2.0.0), which is planned for the beginning of 2022, in addition to the first "full-fledged" expansion, you will also see a revision of the Ability Card System! More information will come when we are ready. Follow our Twitter account to stay up to date!
 
 
 
 
Changed files in this update