- New character model
- Weapon switching animations
- The time nexus is now implemented
- New sound effects added
- New Walk/Idle animations added
- Weapon equipping now works without bugs
- Weapons are now stored on the back of the character and no longer invisible
- Destructible envrionments have been added
- AI will only spawn around the players location
- Police AI have been improved to allow for more intelligent behavior
- 2 new police enemy types (shotgun and RPG)
- Invasion system is now implented, the police will attack all living things in sight
- New particles for explosions
- Frame rate optimizations have been made
- Stim packs are now implemented for health regeneration
- The flamethrower now uses "fuel" to be used by the player and will stop if it runs out
- Fuel is now a resource you can purchase in the ammo section of the armoury in the time nexus
- New props have been added to the mall(benches, rotating car displays, modernized plant displays)
- pedestrian Ai now interacts with benches and tables in the mall
- New environment has been added(the food court)
- The Player will now speak dialogue quips when killing AI
Please report any bugs you encounter and any feedback in the appropriate discord channels, Thank you for helping me test Mall of Mayhem before launch!
Changed files in this update