Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
New features:
• Improved the visuals of several of Merlin's Spells.

General fixes:
• Encounter state is now saved at every page turn, preventing cheesing random outcomes by restarting the game.
• Fixed a possible exploit for infinite Supplies through encounter interactions.
• Fixed a bug that could cause a rare scenario where you only needed to kill two Pylons in Jerusalem to win the skirmish.
• Rana's passive (Primal Presence) should no longer trigger after she dies.
• Far Striker (gained via Hunnic Arrow relic) should now only trigger from ability use.
• Wyvern and Dire Wyvern can no longer trigger their passives out of each other.
• Stasis status effect should no longer expire if a unit took damage from Poison/Burn/Bleed type effects.
• Fixed a bug when using the gamepad where tile grid could remain visible in the world even when not in tile picking mode (i.e. targeting an ability).
• Fixed a bug when using the gamepad where the tooltips could remain visible during enemy turn.
• Fixed several typos.

Optimizations:
• Optimized AI, reducing its think times by up to 50%.
• Optimized many meshes without loss of visual quality, reducing the game's memory requirements and increasing its performance on lower end hardware.
• Optimized light sources on some combat maps, offering substantial performance gains on lower end hardware.
• Optimized away the stall/freeze that could happen when first starting a game, after loading is complete and just before entering Lobby.

Quality-of-Life improvements:
• Added a loading progress when transitioning between game states (lobby / overworld / skirmish) in case it isn't instant (such as on low end PCs with slow disks).
• While targeting a unit with a damaging ability, a skull icon will now be shown if the target would die from the damage dealt.
• Changed visualization rules for Decoy, Desecrate and Volley skills, making their effect area clearer to read.

Gameplay balancing:
• Changed the status effect granted in "Castle of the Moons" to grant 1 AP in next combat (instead of extra damage dealt to large enemies).
• Disable effects (Rooted, Staggered, Stasis and Stunned) now decay at turn end (instead of at turn start), making their exact duration clearer.
• Green version of Oozing Singe+ (upgrade of Mystic's Singe) now deals Rooted instead of Slow.
• Reduced the base cooldown of Ranger's Hunter's Mark skill (and its upgrades) from 3 to 1.
• Mystic's Scavenging Singe skill (upgrade of Singe) now only refills ability uses once per match on a kill, instead of on every kill.
• Removed friendly fire from all versions of Warrior's Cleave skill. Now, players can choose between 'Wider Area + Pull', 'On-kill effects', and 'Debuff effects' variants. Renamed Judicious Cleave into Carving Cleave.
• The debuff inflicted by Warrior's Dueling Slash skill (upgrade of Slash) no longer reduces damage dealt only to the attacking Warrior, but to anyone.
• Basilisk's Toxic Buildup and Dire Basilisk's Toxic Reserves are no longer passives. Instead, they're regular status effects, meaning they can be purged via skills or spells.
• Basilisks now have to spend their first turn gaining the initial stacks of Toxic Buildup.
64-bit Common Depot 600611
  • Loading history…
Windows 64-bit GameBin_Windows Depot 600612
  • Loading history…
Windows 64-bit Common_Windows Depot 600613
  • Loading history…
Linux 64-bit GameBin_Linux Depot 600614
  • Loading history…
macOS 64-bit GameBin_OSX Depot 600615
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link