Stager is the easiest way to setup 3D scenes to create high quality 3D renderings. Whether you want to create beautiful images for your portfolio, create 3D illustrations for a marketing campaign or simply put together a 3D scene for fun, Stager can help you get there in a few minutes.
Bring in your models from Painter in a few seconds, setup your lighting, tweak your materials and your camera, done! There are tons of great ways to quickly get a high quality image, whether you are an experienced 3d artist or not.
Get more info about Stager on our release article and get started with our new tutorial:
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Finally, here is the changelog for the latest update:
Added:
- [Rendering] Rendering PSD format with GPU will now produce render layers.
- [Rendering] Laptops with Windows NVIDIA GPUs will now have improved automatic detection for using GPU raytracing.
- [Rendering] Improved the visualization of area lights in the real time rendering engine. They are now more accurately displayed as areas and
- should be closer to the raytraced engine result.
- [Import] Generating automatic UV is now optional when importing a model, instead of always on. You can manage this in the preferences.
- [UI] Common transformation tool options (transform space, snapping, and collision toggles) are now available on the viewport control bar for
- easier access.
- [UI] The viewport control bar has been slightly rearranged to account for the tool options being added.
- [UI] The render settings panel has been switched to a popover to account for the placement on the viewport control bar.
- [Collision] Turning collision on for an object will now automatically activate it for the scene in the tool options as well.
- [Collision] You can now enable collision for objects using the scene panel badge when the scene wide tool option is disabled.
- [Selection] Added a new marquee select tool which allows you to create marquee box selections in the viewport. The default shortcut is Q.
- [Selection] Scene hierarchy navigation shortcuts: You can now select parents and children via shortcut, making it easier to navigate complex
- scene hierarchies in the viewport. The default shortcuts are [ and ] to step up and down the hierarchy.
- [Selection] You can now use Shift+Cmd (Mac) or Shift+Ctrl (Win) to do additive selection while using the transform tools. Holding shift alone will
- continue to inverse selections.
- [Lights] Physical lights will now orient to the surface they are aimed at when adding a light.
- [Lights] Physical lights are now included in the frame selection action.
- [Assets] Two new pedestal models in the starter assets for showcasing characters, props, and other assets.
- [Assets] Two new materials in the starter assets for environmental design.
Changed:
- [Selection] The shortcut to toggle transform space has changed from Q to T. Q is now used for the marquee select tool.
Fixed:
- [Crash] Resolved a crash that could happen when loading a Stager file due to incorrectly reading camera data.
- [Crash] Resolved a crash that could happen when adding background images.
- [Materials] Resolved an issue where some materials could not be transformed (rotation, offset, tiling)