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Update notes via Steam Community
Fighting Mechanics Changes
    ● Overdrive meter gained by the target of an attack has been increased from 2 to 4

    ● Projectiles eligible for Overdrive meter gain that have been active for 25 or more frames will now gain 7 meter points instead of 14

    ● Frames window which to perform an input for Special and Super attacks has been reduced from 16 to 10

    NOTE: This change should improve advanced combo reliability and performance

Character Changes
    ● MASAMIOH: Heavy Masami Spin hitbox has been extended downwards by 1 pixel

    NOTE: This ability should now connect on NEKOGAMI while NEKOGAMI is standing

    Heavy Sushi Toss now causes the intended amount of hitstun of 20

    Light Sushi Toss damage and hitstun are now modified based on the type of sushi that is tossed, minimum of 1 hitstun:

    Maguro: +10 damage, -10 hitstun
    Ebi: -10 damage, +10 hitstun
    Tako: +20 damage, -20 hitstun
    Tamago: -20 damage,+20 hitstun

    The chance to toss all types remains 25%

    [1.91b] Sushi Toss projectiles are now uniquely colored

General Changes
    ● In Training Mode, improved CPU logic while Block All settings are active

    ● [1.91c] In Endless Mode, up to 999999 points are now displayed and will no longer proceed to the results screen prematurely while scores are counted
ROBO OH Content Depot 1434881
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