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Update notes via Steam Community
Make sure to scroll all the way down to see all the notes! The team maintains this changelog, but the best way to know of all the changes, and actually join the conversation while we make the changes is on Discord!

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0.4.0


Added


  • Spectator Screen (VR mirror window) mode options: Choose which eye is displayed in the spectator screen. As well as option to draw in game UI for spectators to see (i.e. killfeed, score, health etc.)
  • Observer Mode: Add option to show gun traces (a "laser" showing where players guns are aiming) - hotkey: **L**
  • Observer Mode: Using **O** to toggle player nameplates now also shows player outlines
  • Holster sound effects
  • Experimental Basic tacticals - frag grenade, flashbang, smoke grenade (and a super secret bonus one...)
  • AFK pose
  • Added spacebar as input for flying up in observer view, mousewheel for zooming in and out
  • New atmosphere for Armory
  • G17 now has a new red dot sight
  • Added MK23 pistol
  • Added experimental demo playback system
  • Added prismatic sight for UMP and AK12
  • Added 'Allow Hand Swapping' option under controls for disabling/enabling ability to swap items between hands easily
  • Added 'Use Virtual Stock' option under controls for disabling/enabling virtual stock
  • Added 'Mag Grip Mode' option under controls for gripping mags with Trigger instead of Grip
  • Movement penalty when aiming down sights with guns (Balancing WIP)
  • Artifact Game Mode: Added deployment crate for Scanner at Colonist spawn
  • A 'Swap Team' button in Armory


Changed


  • Disabled automatic team balancing for the time being
  • Change team mate outlines to use new team colors
  • Observer Mode: Player nameplates and outlines will now persist after player respawn
  • Observer Mode: Change camera speed in free cam with mouse wheel (as well as +/- on keyboard)
  • When choosing your loadout in the armory your loadout will respawn so you can test out your loadout
  • Removed Arena2v2TestMap - good night sweet prince
  • Temporary: you can no longer grab magazines out of guns
  • Improved magazine release simulation
  • Enabled collision between guns and mags
  • Enabled collision between mags and mags
  • Updated Suna minimap for observer mode
  • Optimized some problematic meshes in Miru
  • Improved lighting in Suna
  • Improved lighting in Armory
  • Improved position of body mesh in relationship to HMD
  • Improved how player ping on scoreboard is computed (more accurate)
  • Updated cover props in Suna
  • Optimized materials in Miru and Armory
  • Improved how player speed is computed for benefit of both movement and animations
  • Updated collision on Miru map and its meshes
  • Optimized overhead of dead characters
  • Team colors are now consistent across UI and outlines
  • Can now hand swap the experimental/development tacticals
  • Optimized Bravo sight further
  • Made Bravo sight reticle more correct and crisp as well
  • Tweaked reticle colors to be better for color accessbility
  • Improved default Oculus Touch bindings
  • Optimized Scanner visual effects shaders
  • Improved collision on guns
  • Optimized recoil performance
  • Improved audio mix of guns, attenuation and footsteps
  • Optimized textures for faster loading
  • Expanded area for artifact zones on Miru
  • Improved placement of chest primary firearm holster slot


Fixed


  • Fixed character IK so that when people are aiming down sights guns are no longer very close / inside players faces
  • Fixed character movement animations for other players from being jolty
  • Fixed holstering magazines on your chest/hip being inconsistent
  • Fixed being able to grab other players mags off their rig!
  • Fixed getting stuck with HMD faded to black if you died near end of end of round/warmup match state transition
  • Fixed seeing cursor (white circle) in headset when the VR preview window wasn't in focus
  • Fixed various bugs relating to magazine insertion/ejection
  • Fixed gun fire loop playing if you killed yourself with first bullet while in armory
  • Fixed player movement affecting charging handle motion
  • Fixed hand meshes intermittently flickering on listen servers
  • Fixed tablet entering scoreboard mode in armory for observer
  • Fixed game mode and map name so they appear correctly in tablet scoreboard
  • Fixed third person spectator not always being centered on player
  • Fixed an issue with some floor tile meshes which could cause rendering artifacts
  • Fixed some typos in game state messages
  • Fixed hands dissapearing on dead characters
  • Fixed not being able to deploy scanner in some spots players expected to work on Suna A Site
  • Fixed and eliminated a case where calibration UI could get stuck after popping up
  • Fixed how players could get snagged on edges of walls in some cases
  • Fixed some sights not having icons in loadout configuration menu
  • Fixed seeing cursor in VR over left eye
  • Fixed issues with not being able to calibrate in some cases
  • Fixed laserbeam not appearing when opening tablet in some cases
  • Fixed scanner holstering tooltip mesh lingering after player dies sometimes
  • Fixed collision in calibration UI blocking bullets



0.5.0


  • Added button for easy team swapping in Armory
  • Added ability to download replays of official server games in observer mode for offline viewing. (Experimental)
  • Artifact Scanner now spawns at start of Artifact Game Mode rounds in a crate at Colonist spawn
  • Artificial Crouching (aka Seated Mode) now considered fully functioning, special thanks to the community's feedback
  • Calibration routine updated, less instrusive as per community feedback
  • Added Vector45 SMG



0.5.1


  • Added defaults for Vive Cosmos controllers
  • Two new scopes added: ACO and HMR
  • New higher fidelity collision boxes for guns
  • New firearms balancing
  • Improved lighting for Miru
  • Guns now have damage falloff
  • New reflex sights: OKP, Doc, Pilad
  • Added new flash tactical model
  • Added new smoke tactical model
  • Added grip pose for artifact scanner
  • Added ability to leave armory server without having to quit game
  • Changed AK fire selector to be more user friendly
  • Fixed wonky respawning of items in Armory
  • Fixed flashbang not working: most of the time it wouldn't blind anyone...
  • Fixed not being able to join servers while in an Armory server
  • Fixed a bug with burst firing where audio loop wouldn't stop for other players



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