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0.4.0
Added
-  Spectator Screen (VR mirror window) mode options: Choose which eye is displayed in the spectator screen. As well as option to draw in game UI for spectators to see (i.e. killfeed, score, health etc.)
 
-  Observer Mode: Add option to show gun traces (a "laser" showing where players guns are aiming) - hotkey: **L**
 
-  Observer Mode: Using **O** to toggle player nameplates now also shows player outlines
 
-  Holster sound effects
 
-  Experimental Basic tacticals - frag grenade, flashbang, smoke grenade (and a super secret bonus one...)
 
-  AFK pose
 
-  Added spacebar as input for flying up in observer view, mousewheel for zooming in and out
 
-  New atmosphere for Armory
 
-  G17 now has a new red dot sight
 
-  Added MK23 pistol
 
-  Added experimental demo playback system
 
-  Added prismatic sight for UMP and AK12
 
-  Added 'Allow Hand Swapping' option under controls for disabling/enabling ability to swap items between hands easily
 
-  Added 'Use Virtual Stock' option under controls for disabling/enabling virtual stock
 
-  Added 'Mag Grip Mode' option under controls for gripping mags with Trigger instead of Grip
 
-  Movement penalty when aiming down sights with guns (Balancing WIP)
 
-  Artifact Game Mode: Added deployment crate for Scanner at Colonist spawn
 
-  A 'Swap Team' button in Armory
 
Changed
-  Disabled automatic team balancing for the time being
 
-  Change team mate outlines to use new team colors
 
-  Observer Mode: Player nameplates and outlines will now persist after player respawn
 
-  Observer Mode: Change camera speed in free cam with mouse wheel (as well as +/- on keyboard)
 
-  When choosing your loadout in the armory your loadout will respawn so you can test out your loadout
 
-  Removed Arena2v2TestMap - good night sweet prince
 
-  Temporary: you can no longer grab magazines out of guns
 
-  Improved magazine release simulation
 
-  Enabled collision between guns and mags
 
-  Enabled collision between mags and mags
 
-  Updated Suna minimap for observer mode
 
-  Optimized some problematic meshes in Miru
 
-  Improved lighting in Suna
 
-  Improved lighting in Armory
 
-  Improved position of body mesh in relationship to HMD
 
-  Improved how player ping on scoreboard is computed (more accurate)
 
-  Updated cover props in Suna
 
-  Optimized materials in Miru and Armory
 
-  Improved how player speed is computed for benefit of both movement and animations
 
-  Updated collision on Miru map and its meshes
 
-  Optimized overhead of dead characters
 
-  Team colors are now consistent across UI and outlines
 
-  Can now hand swap the experimental/development tacticals
 
-  Optimized Bravo sight further
 
-  Made Bravo sight reticle more correct and crisp as well
 
-  Tweaked reticle colors to be better for color accessbility
 
-  Improved default Oculus Touch bindings
 
-  Optimized Scanner visual effects shaders
 
-  Improved collision on guns
 
-  Optimized recoil performance
 
-  Improved audio mix of guns, attenuation and footsteps
 
-  Optimized textures for faster loading
 
-  Expanded area for artifact zones on Miru
 
-  Improved placement of chest primary firearm holster slot
 
Fixed
-  Fixed character IK so that when people are aiming down sights guns are no longer very close / inside players faces
 
-  Fixed character movement animations for other players from being jolty
 
-  Fixed holstering magazines on your chest/hip being inconsistent
 
-  Fixed being able to grab other players mags off their rig!
 
-  Fixed getting stuck with HMD faded to black if you died near end of end of round/warmup match state transition
 
-  Fixed seeing cursor (white circle) in headset when the VR preview window wasn't in focus
 
-  Fixed various bugs relating to magazine insertion/ejection
 
-  Fixed gun fire loop playing if you killed yourself with first bullet while in armory
 
-  Fixed player movement affecting charging handle motion
 
-  Fixed hand meshes intermittently flickering on listen servers
 
-  Fixed tablet entering scoreboard mode in armory for observer
 
-  Fixed game mode and map name so they appear correctly in tablet scoreboard
 
-  Fixed third person spectator not always being centered on player
 
-  Fixed an issue with some floor tile meshes which could cause rendering artifacts
 
-  Fixed some typos in game state messages
 
-  Fixed hands dissapearing on dead characters
 
-  Fixed not being able to deploy scanner in some spots players expected to work on Suna A Site
 
-  Fixed and eliminated a case where calibration UI could get stuck after popping up
 
-  Fixed how players could get snagged on edges of walls in some cases
 
-  Fixed some sights not having icons in loadout configuration menu
 
-  Fixed seeing cursor in VR over left eye
 
-  Fixed issues with not being able to calibrate in some cases
 
-  Fixed laserbeam not appearing when opening tablet in some cases
 
-  Fixed scanner holstering tooltip mesh lingering after player dies sometimes
 
-  Fixed collision in calibration UI blocking bullets
 
0.5.0
-  Added button for easy team swapping in Armory
 
-  Added ability to download replays of official server games in observer mode for offline viewing. (Experimental)
 
-  Artifact Scanner now spawns at start of Artifact Game Mode rounds in a crate at Colonist spawn
 
-  Artificial Crouching (aka Seated Mode) now considered fully functioning, special thanks to the community's feedback
 
-  Calibration routine updated, less instrusive as per community feedback
 
-  Added Vector45 SMG
 
0.5.1
-  Added defaults for Vive Cosmos controllers
 
-  Two new scopes added: ACO and HMR
 
-  New higher fidelity collision boxes for guns
 
-  New firearms balancing
 
-  Improved lighting for Miru
 
-  Guns now have damage falloff
 
-  New reflex sights: OKP, Doc, Pilad
 
-  Added new flash tactical model
 
-  Added new smoke tactical model
 
-  Added grip pose for artifact scanner
 
-  Added ability to leave armory server without having to quit game
 
-  Changed AK fire selector to be more user friendly
 
-  Fixed wonky respawning of items in Armory
 
-  Fixed flashbang not working: most of the time it wouldn't blind anyone...
 
-  Fixed not being able to join servers while in an Armory server
 
-  Fixed a bug with burst firing where audio loop wouldn't stop for other players
 
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Changed files in this update