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11/4 (1.02d)

*REX*
+214d now can parry throws.

*AESTHIR*
+Teleport dash is now 30% faster and can dash dance cancel like the rest of the characters.
(Trial 6 was updated)

*BRENTLEY*
+Crouch state hurtbox is now 25% shorter than before

*ICHIRO*
+Crouch block state hurtbox is now wider than before in order to match the artwork
+214b now goes higher vertically in order to diversify it from 214a more

*DR. DESINKE*
+Crouch block state hurtbox is now wider than before in order to match the artwork
+46a has been reworked to have some jank movement which now causes cross up on block and corner carry on hit

*LUCEY*
+Crouch and crouch block states are now ~25% shorter than before

*SERI*
+214C is now +10 in block instead of -10, despite this it still has a lot of pushback, but it can now frame trap reversals if you use 214B immediately afterward due to 214B's far forward travel

*HAROLD*
+Harold's throw tech animation (which occurs if either player throw techs) is now uniquely fast, and has no pushback, which allows harold to continue aggression after a throw tech rather than forcing a hard reset to neutral.
Combo Babies Content Depot 1739201
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