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Update notes via Steam Community
Fighting Mechanics Changes
    ● Abilities that create target combos are now cancellable on an opponent who may be attacked, for a duration in frames equal to the hitstun value of the ability. The duration ends if the opponent recovers from stun, or enters an un-attackable state

    NOTE: This change adjusts the mechanics so that links of a target combo while powered by Hyperdrive may connect on an airborne opponent

Bug Fixes
    ● Corrected issue where abilities that create target combos were cancellable while the opponent was in hitstun or blockstun state but was not attacked with a target combo
ROBO OH Content Depot 1434881
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