After months of feedback collecting, ux improving and feature implementing we are finished with the comprehensive Malmyr - Runemagic 2.0 update.
Thank you for sticking with us and welcome to the new players! Don't hesitate to contact us on Discord (https://discord.com/invite/7MYwmxp) or Steam's Malmyr discussion forums.
Let's dive into the Changes:
Runemagic
-  Added 18 runewords. Runewords are combinations of three runes triggering a special powerful effect. 
 Examples:
 Foundries produce 4 times the amount of resources, but have a 1% chance to explode.
 Houses have double the capacity for workers.
 Clicks on buildings are repeated two additional times.
 
 
-  Added a list of available runewords to the ingame wiki.
 
-  Added rune "gambling". During missions, you now can convert your coins into random runes, with the result depending on the mission you are in.
 
-  Added rune dropping on buildings. Dropping a rune on a building that has space for resources, will create new resources in its stockpile, depending on the rune consumed.
 
-  Added an effect to the ruin when activating a runeword.
 
-  Improved the ruin UI, so that it is easier to see, how to activate a runeword.
 
-  Removed the sub game for upgrading runes between missions. You now just select three runes and upgrade them by clicking the button.
 
General Major Changes
-  Added localizations to Russian, French and German.
 
-  Reworked router roads. It is now possible to route any combination of resources to the four directions, instead of only one resource.
 
-  Reworked stockpile capacity concept for buildings. You can now store each resource in a building with the capacity counting for each individual resource. Originally each resource stack was counted towards a total capacity. This means, that buildings can no longer "clog up" with one resource, even if other missing resources could be delivered.
 
-  Added highlighting line when selecting a building, showing all roads and buildings that are connected to the selected building.
 
-  Added a speed-up button, allowing to set the game speed to 1x, 2x or 8x.
 
-  Added a setting for fullscreen, fullscreen borderless windowed and windowed mode.
 
Minor Changes
-  Added a Woodcutter's Hut to the starting setup of mission 1 as a way to show players basic concepts of Malmyr.
 
-  Added a splash screen on starting the game, showcasing our new logo.
 
-  Added ESC key ingame now opening the main menu.
 
-  Added locking function for ingame UI panel positions.
 
-  Added multiple new tooltips.
 
-  Added a small "hover" effect when moving the mouse over a tile.
 
-  Added a shining effect to the build menu for newly unlocked buildings.
 
-  Changed the name of the "Freeplay" mission to "The Tower" as it was no real freeplay mode.
 
-  Changed the Woodcutter's Hut's output from 8 to 10 and adjusted production chains accordingly.
 
-  Improved the visuals of the particle systems used throughout the game.
 
-  Fixed all known bugs. If you find new ones, please report them.
 
 
 
 
 
Changed files in this update