Patch 0.8.6.1 (Saturday 30th October 2021)
A minor update with a few bug fixes and HUD targetting improvements that were suggested by the community.
- Improvements to HUD targetting: added H key to target incoming MTB (missile/torpedo/bomb), added alt+H to target closest support ship (for repair/resupply)
- Added message notifications when HUD targetting fails for some reason
- Target hovered by mouse cursor is now always selectable (previously, it could sometimes fail in some conditions due to being in the wrong HUD mode, like combat vs navigation)
- Loadout MFD will now dim a weapon group that has no weapon ready to fire (ex.: on cooldown)
- Improved dual radar frontal view angle distortion (targets in front will be less cluttered at the centered of the radar)
- Revamped target selector to prioritize dynamic targets like ships instead of static targets with modules (ex.: it was hard to select a flying ship in front of a base module/building)
- The target selector will no longer ignore targets that currently do not have an indicator (due to the limitation in max navigation/combat indicators displayed in the options menu)
- The target selector will now ignore selection of static modules that are too far away (> 50 Km) at the expense of their "parent" base
- Added more persistent ship shrapnel/debris on the battlefield
Changed files in this update