this Friday we're bringing you another update with some quite varied content:
Big Performance Boost
We've seen playtesters get twice as many frames per second on large cities with this update if their game was CPU-bound. If your computer has enough CPU power but is struggling with graphics, this update will not improve fps quite as much, but still a little, especially on the low graphics settings.Also, we fixed a related stuttering issue.
New construction sites for Adamantine Miner
Honestly, we wanted to add this before Early Access release, but couldn't quite make it so here you go :)
Now that we have figured out normal mapped decals on our terrain, we may use them more often, too.
New Languages
A HUGE thanks to our community translators!InfraSpace now also features:
- Brazilian Portuguese
- Dutch
- Czech
- Polish
- Slovak
- Ukrainian
You can check out the translation project and the translators' credits here:
https://github.com/Ponzel/InfraSpaceLocalization
If you want to help translate InfraSpace into your language, let me know!
Other stuff
- Added Research Queue
- Main Menu now has button "Back to game"
- Fixed save loading issue
- Statistics and Production now tracked in units per minute. This will invalidate statistics graphs from old saves.
I hope you have a ton of fun with the new update. Let me know if you have any issues. You can look forward to seeing our new train station next week!
Happy playing!
Edit: just uploaded Alpha 7.4.140 to fix an issue where consumption rates in production overview would be significantly smaller than in reality
Edit 2: just uploaded Alpha 7.4.141 to fix an issue where large cities would get flooded with traffic after loading a save
Changed files in this update