- added kneel animation for some player character actions
- make crafting quest also trigger on trying to deconstruct items
- allow continuing manual mouse movement when opening map overview
- updated visuals of fast travel marker
- updated mutant attack animations
- updated Fleshworm attack and hit animations
- added idle animation for flesh maggots
- updated item icon for crafting knowledge
- fixed some issues on the world map
- small level design fixes
- updated munition count in tutorial hub
- fixed a crash on using quick action button on terminals in Old Trees and Puke Bar
- updated some localization entries
- additional small bug fixes and framework improvements
That was an unexpectedly slow week regarding tangible updates as we were also busy on cross-platform stuff, pursuing crash bugs, bureaucratic tasks and painting new parts of the world map for future locations. But still, development goes on with a steady pace.
If you haven't noticed, Death Trash is on sale right now with 10% off during the Steam Halloween sale. If you don't own the game yet, but would like to, now is a good time.
A few language mods were updated in the last days, so please take a look if that's of interest to you:
https://steamcommunity.com/workshop/browse/?appid=941460
See you again next week with another update!
Update 0.7.25
Update notes via Steam Community
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