-Workshop (phase I):
From today on, Workshop activated.
We have made some simple examples to show the most basic Modding feature, hoping to help the authors understand the function of workshop.
If you are tending to make a Mod involving pictures, 3D models, sound effects, etc., our devs in Discord channel will help you with them.
Since the release of the first stage, we have started the development of the Stage II. I believe it won’t be long before we can upgrade more friendly and powerful tools for authors.
- Halloween theme:
1. New wonder building: Giant Jack-o-lantern.
2. New decorative building: Jack-o-lantern.
3. Pumpkin Head can be made at the tailor shop. (Halloween only)
4. The house and Scarecrow are decorated with pumpkins. (Halloween only)
5. “Trick or Treat”! (Halloween only)
6. The pumpkin in the field becomes larger and the yield increases by 50%. (Halloween only)
7. Complimentary pumpkin seeds when start a new game. (Halloween only)
8. Candy now also increasing movement speed. (Halloween only)
9. Ghost in graveyard. (Halloween only)
10. Candy now can be made by pumpkins in the candy workshop. (Halloween only)

- Japanese supported.
- Characteristic adjustment:
Control and display of new production limit of buildings.
Added the Goof-off hero effect prompt in the lower left corner.
Added a description prompt that requires other materials from technology.
Optimized the durability of the handcart.
Optimized color in URP mode.
Optimized the sowing end date of farmland.
Optimized game performance.
Adjusted the default priority of items.
Adjusted the name of the activatable technology to always display.
Adjusted the item icons for fish and salted fish.
Adjusted it to open the tutorial interface by default when you enter the game for the first time.
- Bug fix:
Fixed the problem that drug and alcohol priority setting didn't work.
Fixed the problem that items will be destroyed after setting classification in the transfer station.
Fixed the problem of residual land after the demolition of the transfer station.
Fixed the problem of incorrect display of some models.
Fixed the problem of incorrect statistics of transfer station, fodder and fertilizer.
Fixed the problem that there is no livestock supplement after the death of animal in buildings which can use animal power.
Fixed the problem that leather boots can’t prevent from ankle sprain and fracture.
Fixed the problem that the URP archive does not display buildings.
Fixed a problem with two identical items in the stock overview.
Fixed the position of storage center deviated slightly.
Fixed the problem of incomplete text display in some windows for some languages.
Fixed the problem that the building was in the wrong state and still bound with citizens after canceling the demolition.
Changed files in this update